Some days later...
As the deep twilight engulfed the woods, a motley group gathered at the edge of the forest. Knights dressed in gleaming armor, prisoners bound in chains, and two unlikely allies stood side by side in an unforeseen union. An eclectic mix of people gathered together, their destinies intertwined in a mysterious way.
A hush settled over them as they looked out at what lay beyond, mountains that seemed to stretch on forever and darkness that loomed like a silent specter. The wind picked up, carrying with it stories from days gone by - tales of adventure and courage - mixing together with newfound conversations full of anticipation for what was about to come.
This diverse group was the rescue party sent by the Crown of Regalyon empire for the village tormented by harpy attacks. There were seventeen of them who had gathered to help save the villagers from this menace.
Due to the shortage of knights and soldiers who could be spared for the harpy mission, the Crown agreed to the Recon knight unit to get more reinforcement from the prisoners.
The prisoners were meant to be transferred to the quarry in the northern part of the empire territory, but they were intercepted by Captain Willem, who had a need for able men. The knights had already packed their siege weapons with them, yet in order to defend against a village infested with harpy creatures they would need additional manpower. The captain of the prisoner escort could only provide ten prisoners from the quarry, which was equally undermanned.
They wore standard prisoner attire; Rough-spun grey tunics that hung to their thighs held in place by a simple rope belt, with coarse cloak covering their body gave them barely protection from the elements.
Beneath the tunic, the prisoners wear plain grey trousers, completing the monotone look. These trousers are loose and baggy, making them less than ideal for movement.
For traveling the prisoners wore ankle boots which almost gave no protection from the chilling ground of the near winter season, while the chains on their arms clinked as they shuffled along, each of them carrying the weight of their past deeds.
Among the group of ten prisoners are; the four smugglers, their eyes filled with a mixture of cunning and desperation, each bearing their own secrets and reasons for their crimes.
A good-looking young foreign mercenary, known as the Jinn, from the arid lands of desert south of Wessen continent known as Median sat with an air of confidence, his stare pierced through the darkness while his gaze swept the surroundings with an alertness.
Alongside him was a fierce-looking samurai, a warrior from Hi-on the land of the Rising Sun in the far east, his presence emanating a sense of untamed strength and discipline. With origins rooted in the Far East, he carried with him the teachings of ancient martial arts.
Next to the Samurai was a mute thief, barely an adult, he was just the wrong person at the wrong time and the wrong place.
Across the mute thief was a runaway arsonist, his eyes reflecting both fear and a glimmer of defiance, an unfortunate escape made him where he is now.
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Flight of The Harpy's Heart
FantasiaRealm of Holocene, a Game of Thrones-esque world with fewer politics and more creatures. Mystical and Believable. Aden El-Rahm, a young sellsword with a -cool, calm, and confident- demeanor who holds a debauchery secret, finds himself facing a fate...