Plan of relation and life zone

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Characters: 

-Vy (27) and Sigrid (28): Roommates + in a relationship 

-Dima (35), Gl1ch (24), and Umbra (unknown): Roommates + friends 

-Ronin (21), Phantom (21), and Glimpse (22): Roommates + friends (Ronin and Phantom are a couple) 

-Mack (50) and Seeker (19): Roommates 

-Saint (28), Trench (25), and The Fixer (28): Roommates + friends 

-Dahlia (28), Kestrel (30), and Juke (32): Roommates + friends 

-Scorch (38), Anvil (55), and Cannon (48): Roommates + friends 

-Lancer (20) and Chaac (28): Roommates + friends 

-Switchblade (23) and Runway (56): Roommates + friends 

-Dallas (32) and Talon (21): Roommates + friends

Most of the rogues get along well with each other

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Most of the rogues get along well with each other. The only slightly irritating characters are Mack, a bit of a macho, and Talon, who thinks he's above the others. The rest of the relationships will be developed in the short stories.

They stay in a large building during short breaks between missions. There are such buildings in every country of the organization and they are identical.

It is old and externally damaged to hide what it contains. The walls are cracked, stained with mold, and have black streaks under the window sills and balconies. It is located in an average suburb.

Illustration of a Rogue Company building by Pouleto2.0:

However, it's a very well-built building composed of insulated walls and windows, with slightly tinted windows in dark gray to avoid disturbance from the city and prying eyes

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However, it's a very well-built building composed of insulated walls and windows, with slightly tinted windows in dark gray to avoid disturbance from the city and prying eyes. The walls are built with reinforced concrete to withstand bombs.

The roof contains a 5-meter high botanical room and training targets.

The entrance of the building has a yellowish wallpaper, and delivery people have access to the building's threshold.

Behind it is a very high-tech decoration. With white walls, embedded lamps, and cleaning or first aid robots.

The entire building is at the forefront of technology. Artificial intelligences manage the surveillance and operation of the building. They can detect heat sources, CO2 emissions, significant water or gas leaks, and detect hacking of individual or collective Rogue accounts (Gl1ch helps with this). They then call upon different robots depending on the required use (if there's a fire, rogues are evacuated if possible from the room to then deplete all oxygen atoms present in the burning room).

The studios all have the same storage with only different decorations. They consist of a kitchen area followed by a small living room. One or more bedrooms connected to a small bathroom. The corridors have light gray walls, dark gray floors with two studios.

The second part of the building is divided into different uses:

The ground floor and the first floor consist of a huge training room with dressing rooms to try out various outfits, a vast choice of weapons, and different courses against robots, mannequins, or fellow colleagues.

The second floor is dedicated to the creation of close-combat weapons, firearms, or gadgets.

The third floor is a living room, consisting of a television area with consoles of all kinds from the oldest to the most recent, a lounge near the windows with sofas, armchairs, and various design poufs separated by coffee tables. Then a small kitchen with a counter separating the dining area with steel picnic tables. Finally, a mezzanine with an immense wall library with poufs.

Finally, the last floor is designed for the care of rogues and Rogue Company agents. It consists of different beds separated by curtains and a check-up and operating room containing all the medical utensils existing in the world.

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