A Gamble For Memories

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(Marvel, DC, images, manhuas, and every anime that will be mentioned and used in this story are not mine. They all belong to their respective owners. The main character "Karito Josue Valdez" and the story are mine)


The hero hesitated for a second. He couldn't hurt Yuuichi since the barrier wouldn't allow any attacks. Using his hacking skills, he deciphered the rules Yuuichi had placed inside this room:

No killing is allowed.

The winner will be protected until they leave the room.

All fictional abilities will be deactivated.

The loser will have their life taken.

The bet will be their memories.

The Guardian felt uneasy, but he didn't have much of a choice. So he entered the room and felt all of his power taken away. He was reverted back into a human. He disliked the feeling, as if a part of his soul was temporarily locked away.


(Adriel) Sits down on the table "I'm here..."

(Yuuichi) "Have you noticed?" He sits down as well.

(Adriel) "The moment I entered here the rules were 100% established. My username and powers were locked and now I'm reverted back to before I entered this gig."

(Yuuichi) "And I've also reverted back to normal, no Dark reality warping powers to aid me. We are just two human who are about to play a game... with their memories as bets."

(Adriel) "I don't know how to feel about risking my memories..."

(Yuuichi) "Don't worry, I won't pry much into your memories. If I win, it will become my memories anyway."

(Adriel) "Why memories?"

(Yuuichi) "Well, how will I know the location of the Nexus?"

(Adriel) Slams his fist into the table "Fuck! You just had to think this through, huh?!"

(Yuuichi) "Well, I fight better with my mind than my body. I'm not bad with the hands but I'm sure you can fuck me up. Pluss, you stole Shang Chi's Martial Arts skills, right?"

(Adriel) He sighs "Yeah, I stole all of them and made a composite Martial skill."

(Yuuichi) "Well, ain't that beneficial?"

(Adriel) "He isn't one of Marvel's best fighters for no reason."

(Yuuichi) "True... Now..." Snaps his fingers "Let's start, shall we?"


"The Labyrinth Game"

In this game, players utilize memo pads with 6x6 square cells, each currently blank, awaiting the creation of their own personalized labyrinths. The process begins with both players strategically determining the placement of their entrances and exits within these cells. Following this, they proceed to designate the positioning of 20 walls according to their preference. With this, their unique labyrinth is fashioned, adhering to the stipulation that enclosing the entrance and exit to form an impassable maze is prohibited — a minimum of one viable route must remain. The entrance and exit locations are the only information disclosed to the opponent before the game commences.

The objective is clear: each participant endeavours to navigate their adversary's labyrinth successfully. Unbeknownst to each other, the precise placement of walls within their respective mazes remains concealed. Mastery of labyrinth traversal is imperative, facilitated by the numerical and alphabetical markings surrounding the cells of the memo pads.

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