2. Behind The Screen

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Civilizica, a game where you can be whoever you want, to nearly any extent. Here, you can choose to be an adventurer, exploring Civilizica's vast, intricate worlds, taking on quests, and slaying monsters that lurk in enchanted forests and forgotten ruins. Or, if empire-building is more your style, you can construct your own kingdom from the ground up—raising cities, training armies, and managing resources. Prefer a more daring approach? Seize power by raiding a village and claiming it as your own, or overthrow an entire government to take the throne yourself.

What sets Civilizica apart is its unique fusion of science and magic. From powerful spells woven into the fabric of society to towering machines and advanced technology, the possibilities are endless. Harness arcane energies to fortify your empire, or deploy technological marvels that rival even the most skilled sorcerer's power. Civilizica's world offers endless paths, each as complex and limitless as the player's imagination. In Civilizica, the choices you make shape not only your destiny but the very world around you.

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The word Victory blazed across Lina's monitor, casting a faint, golden glow across her face. Her eyes lingered on it, tracing each letter as the game stats began to scroll by. Ship count, damage dealt, territory gained—it was all there, proof of her skill. Proof that, even after weeks of meticulous planning, she still had what it took to lead her Kingdom to greatness.

"Another flawless campaign," she whispered, a hint of pride creeping into her voice. And yet... it felt hollow.

Her fingers, still warm from hours of furious keystrokes, hovered over the mouse as she absorbed the weight of silence around her. No cheering crew, no thunderous cannons—just the hum of her computer and the faint rustle of the midnight wind against her window. In the game, she was the Kingdom of Britannia revered leader, a tactician feared by rivals and respected by allies. Here, though? She was just Lina, a girl with too many empty walls and a long list of ignored messages.

Leaning back, she let her head rest against the chair and gazed up at her ceiling, deep in thought.

"Guess it's back to reality," she muttered while rubbing her tired eyes.

"I wonder if they even remember me," she mused. Friends she'd once spent hours with barely seemed to check in anymore. But then, she hadn't been much better, wrapped up in Civilizica as she was.

A rueful smile tugged at her lips. She had invested so much of herself into this game, into her kindgom she had meticulously crafted, territory by territory, war by war. Sometimes, she thought it was more than just a game—it was her kingdom, her people. Her world.

But when she shut off her monitor, all of it would disappear into the void. The mighty Britannia, its bustling cities and disciplined fleets, its victories and triumphs, all folded into lines of code. She could close her eyes and imagine it—vast, unstoppable, the perfect blend of magic and steel. But when she opened them, there was nothing but the quiet, cluttered room and her own exhausted reflection in the darkened screen.

"Why do I keep doing this?" she murmured, half hoping for an answer she knew wouldn't come.

The reflection in the monitor stared back, a girl with bags under her eyes, sitting in an oversized T-shirt, hair tied up in a messy bun. No majestic cloak, no command staff, just... Lina.

'Maybe it's just because... in there, I can be whoever I want,' she speaks to herself. 'In here, it's just me and my half-finished assignments.'

She chuckled softly, the sound hollow in the stillness of her room. She'd spent so much time molding her kingdom into a masterpiece of her vision. In Civilizica, she was Linnette, Queen of Britannia—a leader, a strategist, a name spoken with awe and fear. But outside, she was still searching, still hoping for something that made her feel even half as alive.

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⏰ Last updated: Nov 03 ⏰

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