Behemoth (Parahumans) Evil Monster Ch195

3 0 0
                                    

The first of the Endbringers to appear, Behemoth was the strongest of the original three. Rising up on Iran's Marun Field on December 13, 1992. Behemoth's arrival marked the beginning of the Endbringers constant assaults on humanity.

Tier: At least Low 7-B physically, up to High 6-B with Dynakinesis

Classification: Endbringer

Powers and Abilities: Superhuman physical characteristics, immorality (Type 2 and 3. Endbringers' bodies are cosmetic, with any damage that isn't to their core being unable to kill them. So long as their core is intact and they the energy, Endbringers will regenerate any damage done to them), regeneration (High-Mid; Endbringers are able to regenerate just from their core, with regeneration being faster the closer to the core the damage is), inorganic physiology (Type 2. Endbringers are made up of some type of crystalline material), self-sustenance (All Types. Endbringers energy reserves are meant to allow them to function for the entirely of the cycle, which lasts around 300 years), limited spatial manipulation (Endbringer cores are dense enough to disort time and space, causing them to nullify any other space warping abilities near them), large size (Type 1. Behemoth is 45 feet tall), enhanced senses (Can sense tremors all around him), energy manipulation (Can manipulate energy in all its forms), attack reflection (Can redirect energy into the ground, air, or even back at the attacker), electricity manipulation (Can manipulate electricity. Generally, Behemoth uses this for lightning attacks, such as spawning veritable storms of lightning, or lightning bolts that can reach a large enough to consume houses, and apartment buildings. Behemoth can also force his lightning to ignore normal rules and properties electricity should follow), electromagnetic manipulation (Can use electromagnetic waves to wipe out electronics), air manipulation, temperature manipulation, fire manipulation, magma manipulation, explosion manipulation, radiation manipulation, sound manipulation, underground mobility, resistance to mind manipulation, matter manipulation, deconstruction, precognition, power nullification, power mimicry

Attack Potency: At least Small City level physically, up to Large Country level+

Speed: At least Superhuman movement speed, with Subsonic combat, and reaction speed, Massively Hypersonic+ attack speed with lightning

Lifting Strength: At least Class M (Stronger than Alexandria)

Striking Strength: At least Small City level

Durability: Varies, Wall level for outer layers while inner layers reach Multi-Continent level

Stamina: Superhuman

Range: Tens of Meters, up to tens of kilometers with Dynakinesis

Standard Equipment: None notable

Intelligence: At least Gifted

Weakness: Cannot redirect energy as effectively if he is not prepared or focused on the attack. Although his lightning can bypass normal channels, they still can be redirected by using lightning rods and ionizing the air if he is not focusing on bypassing these obstacles.

Monsters Death Battle Where stories live. Discover now