Preparation is Key

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Once I'm back home, I kick off my boots and settle down in front of my computer. My darkened room buzzes with quiet energy, the hum of electronics, and the faint glow from my monitors giving the perfect ambiance for scheming. I crack my knuckles. Time to get to work.

Let's be honest—Class 1A? They're a joke. I know their quirks, their weaknesses, their personalities inside and out. I've spent more time analyzing them than I'd ever admit to anyone. It's not about ego, it's about strategy. And today? We're stepping up the game.

I tap the side of my head, running through everything I've learned about my classmates over the years. Their quirks, strengths, weaknesses, fears. It's all filed away in that sharp little database I call a brain. And tonight? Tonight, I'm putting it all to use.

I pull up UA's secure system on my monitor—secure, but clearly not secure enough. Hackable with a few well-placed exploits and a bit of patience. Funny, isn't it? They put so much effort into keeping villains out, but the real threat? Sitting right here, drinking soda, cracking codes.

Me (smirking): Let's see what Nezu's hidden from us...

The file system unlocks with a satisfying beep. Immediately, I'm greeted by detailed records—students' quirks, training progress, weaknesses... and security footage. Every little scrap of info I could ever want is at my fingertips. I scroll through, glancing at each student's profile. Bakugo, Todoroki, Uraraka—all the stars of Class 1A, laid bare.

Me (reading through Bakugo's profile): Explosive temper... 

literally....pomeranian....

Bakugo's an easy target. He's predictable, impulsive. All I have to do is poke him in the right places, and he'll explode—just like always. Not a real challenge, just someone who needs to be managed. But the others? That's where the fun really begins.

Todoroki's got his baggage. Uraraka's got her heart. Iida's got his sense of duty. They're all wrapped up in their neat little heroic narratives, convinced they'll rise to the occasion when the time comes.

But that's the thing. I'm the occasion.

They don't see me coming. I'm in the shadows, playing the villain, but not the one they expect. They think I'm going to come at them with brute force, with obvious traps and flashy moves. They think they know me—Midoriya, the "quirkless" kid, the one who studied heroes his whole life. But they don't. They don't know the real me.

Me (quietly): Let's start small. Psychological warfare.

It's not about hitting them with everything at once. No, that's too easy. It's about planting seeds of doubt. Making them question themselves, their teammates. Making them look over their shoulders when they should be charging ahead.

I start making a list, jotting down everything I'll need.

Weapon List:

- Smoke Grenades: Every villain needs a good entrance. Plus, it'll obscure their vision long enough for me to get the upper hand. Basic, but effective.

Flashbangs: Classic. Disorient them, make them lose focus for just a few seconds, and that's all I'll need.

Pig Blood Grenades: This one? A stroke of genius, if I do say so myself. Imagine the look on their faces when they get hit with what they think is real blood. It's not harmful, but the psychological impact? Priceless. I know it sounds twisted, but come on—how often do you get a chance to scare the life out of a bunch of future heroes?

Net Traps: Perfect for immobilizing the speedsters like Iida. They'll struggle, they'll panic, and that's when I'll strike. Clean and efficient.

Stun Batons: No quirks for me, but that's fine. I'm quirkless by choice, and this baby will be my backup if anyone gets too close. One quick zap, and they're down.

- daggers, knife, throwing stars.... pens.....paper

Me (scribbling): There. That should cover the basics.

I sit back, glancing at my list with satisfaction. It's simple, but effective. Just enough to keep them on edge without crossing any of Nezu's precious lines. I have to play by the rules, after all—no killing, no disfiguring, no traumatizing them too much. But there's a lot of wiggle room between "too much" and "just enough."

The pig blood grenades? They're my favorite. I know, it sounds insane, but think about it. These kids have been sheltered, protected their whole lives. They've never faced real danger, not like I have. They need to be shaken up, shown that the world isn't all hero capes and victory speeches. It's blood, sweat, and terror, and I'm going to give them a taste of that.

I pause for a moment, staring at the glowing screen, my mind drifting. In a way, I feel bad for them. They have no idea how much of the world they're missing, how much they've been shielded from. Heroes are supposed to be protectors, but what happens when they face something they can't protect themselves from?

Me (softly): They'll thank me one day.

I send the list over to Nezu, knowing he's going to scrutinize every item. He'll see the pig blood and raise an eyebrow, but he won't stop me. He knows I'm playing within the lines, even if I'm bending them to the breaking point.

I lean back in my chair, watching the screen flicker as the email sends. Now, all that's left is to wait for his response. And while I wait, I can plan my next move.

I pull up the detailed map of UA, the restricted areas for the game clearly marked. It's a decent-sized area, full of trees, hills, and hidden corners. Perfect for ambushes. I zoom in, studying the terrain, memorizing every possible route and choke point. Class 1A won't know where to run.

Me (muttering): Bakugo will charge in first, obviously. Todoroki will hang back, trying to analyze the situation. Uraraka will stick close to the others, trying to keep the team together. Iida will try to play the leader, but he'll crack under pressure.

It's all so predictable. And that's why I'm going to win.

I start making mental notes, planning out the traps. The pig blood grenades will go off first, scattering them, making them panic. That's when I'll hit them with the smoke, disorienting them further. The nets will trap the speedsters, and the flashbangs will take care of anyone trying to regroup.

Me (grinning): And then... I'll pick them off. One by one.

I'm not going to rely on brute force. That's not my style. I'll use their own strengths against them, turning their quirks into weaknesses. That's the real fun—watching them realize that everything they've trained for, everything they've relied on, means nothing.

This isn't a game about quirks. It's a game about control. And I've already won.

The email notification pings, and I open it to see Nezu's reply. He's approved my list, of course, with a few cautionary notes. He's probably worried about the psychological impact of the pig blood grenades. But hey, they'll be fine. Maybe a little scarred, but fine.

Me (laughing softly): Time to gear up.

I close the laptop and stand up, stretching. My extra costume hangs in the corner, the original version of the one I am wear—green and black, with gloves and well.... looking more like a vigilante than a villain. I at first thought that would be the best to go by but soon changed to the right villainous costume.

At this point I couldn't wait for it to finally start!

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