Kleer Skeleton (Serious Sam) Evil Creature Ch399

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Once a species indigenous to the planet Kleer, but after Mental dropped ten billion gallons of napalm on their planet and wiped out the population, they were resurrected as skeletons and made to join Mental's army.

Tier: 9-C

Classification: Undead/Magical Creature

Powers and Abilities: Superhuman physical characteristics, enhanced senses, ability to cast chain-balls as ranged projectiles

Attack Potency: Street level (Can easily harm most characters who are human-size or smaller)

Speed: Superhuman (Can outrun Sam fairly easily)

Lifting Strength: Unknown, likely Average Human

Striking Strength: Street level (With claws/ranged attacks), possibly Wall level (With leaping attacks)

Durability: Street level (Just one rocket can heavily damage the skeleton, can withstand around a dozen bullets)

Stamina: At least Superhuman (Doesn't get visibly tired at any point, even though it runs faster than Sam at most times)

Range: Standard Melee Range with claws, Extended Melee Range by leaping,  Hundreds of Meters with projectiles

Standard Equipment: N/A

Intelligence: Animalistic (Their only purpose seems to be combat and they hunt Sam with no regard to anything else, potentially even harming other Kleers with their attacks)

Weakness: Leaping attacks and projectiles can be avoided via sidestepping, has to stop to use its claws.

Notable Attacks and Techniques:

•Leap: The Kleer jumps towards the enemy with its claws up; it is its most damaging attack.

•Chain-ball Projectiles: The Kleer launches magical chain-ball projectiles towards the enemy; it is its only ranged attack.

•Claw: When close enough or near a stationary target, the Kleer does a slashing attack with its claws.

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