A Marauder is a former Night Sentinel who sided with the Makyr's during the Argenta civil war, these high ranking warriors were once part of a massive warrior society before being slain when fighting their comrades. Now resurrected by the Divinity Machine and twisted by Hell's power, they seek to further the Makyr's will by hunting the Slayer.
Tier: At least 8-C, possibly far higher
Classification: Resurrected Former Night Sentinel
Powers and Abilities: Superhuman physical characteristics, acrobatics (Can double jump), weapon mastery, summoning (Can summon a wolf spirit to home into enemies and bite them and bring a Baron of Hell to the fight alongside other mid tier demons), statistics reduction (With the Best Friend perk, reduces damage taken by 50% when wolf summon hits targets. With Armored, he can reduce damage taken by 50% for 4 seconds), healing (Mid-Low, with Team Heal or Healing Zone. Can recover from bullet wounds and explosions), statistics amplification (Using the Bury the Hatchet perk increases movement speed by 50% for 3 seconds on hit with a thrown axe. Can double speed for 10 seconds using Haste and multiply damage output by 4x using Demonic Onslaught), immorality (Types 2 and 7; is an undead demon that can have large chunks of flesh ripped away and can still fight. Demons are frequently referred to as mortally challenged and are referred as an army of the undead), explosion manipulation (His axe explodes on contact when thrown), energy projection (His axe fires a beam of energy when swung), heat manipulation (Crucible weaponry are made of Argent energy, that should be comparable to the superheated plasma shot by the Plasma Rifle), forcefield creation (Can create a plasma shield nigh-instantly), reality warping (Passive; The demons with their presence bring their reality with them, "hellifying" the environment. This can lead to many destructive events, all of which benefit them on conquering worlds. Whether that be creating Hellgrowths or infecting the atmosphere, making it poisonous), limited BFR (Whenever a demon kills, it gets sent to Hell), resistance to fire manipulation (Unaffected by the Doom Slayer's Flame Belch, which burns at temperatures exceeding 1000° Celsius), acid manipulation, ice manipulation (Can thaw out of the Slayer's flash freeze instantaneously), electricity manipulation (Demons can stand on electrified water with no damage taken), poison manipulation (Should be comparable to other demons, can walk through toxic fog with no issue), radiation manipulation (Demons can stand on toxic waste without much issue), mind manipulation (Resists the effects of the Arch-vile and buff totems), disease manipulation (Unaffected by the disease filled air of the Blood Swamps), immunity to soul manipulation (All demons have their souls ripped away from them)
Attack Potency: At least Building level, possibly far higher (Far superior to Heavy Demons, who can do this)
Speed: At least Supersonic+ movement speed (Can physically keep up with other demons) with Massively Hypersonic+ reaction speed (Comparable to the Doom Slayer)
Lifting Strength: At least Class 5, possibly Class G (Comparable to other demons and can momentarily hold a punch from the Slayer)
Striking Strength: At least Building level, possibly far higher
Durability: At least Building level physically, possibly far higher, possibly higher with his Argent Shield (The shield can block all weaponry in game, which includes shots from the BFG9000)
Stamina: Infinite (The demons of Hell have limitless aggression and are tireless beings)
Range: Extended Melee Range, Tens of Meters with shotguns and thrown axes
Standard Equipment: A crucible axe and shield, with a double barrel shotgun
Intelligence: At least Above Average. He is comparable to high ranking Night Sentinels, who are trained from birth in the ways of combat and command armies proficiently enough to take down entire hordes of demons with far fewer numbers. Extremely capable in combat and should not be too inferior compared to Doomguy in terms of skill. With high ranking sentinels being able to take on hordes of demons for days on end.
Weakness: He's briefly vulnerable when his eyes flash green and he must lower his shield when attacking an enemy. His healing zone lasts for only 8 seconds. Haste/Armored has a 30 second cooldown while Demonic Onslaught, Team Heal, and Baron Summoning have a 45 second cooldown.
Notable Victories:
Master Chief (Halo) Master Chief's Profile (Master Chief had his equipment up to 8-C key, fight took place in a spaceship)
Notable Losses:
Lucy (Elfen Lied) Lucy's Profile (Marauder had prior knowledge on Teen Lucy's vectors, and speed was equalized)
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Monsters Death Battle 3
ActionThis is going to be the third installment of the monsters death battle profiles with various of evil creatures and monsters to fight in the future death battle fights. Also I don't own any of these ideas and it belongs to the creator.