After what feels like an eternity, Alex finally snaps out of his daze. He sees the girls getting up, using their medicines and jerky to heal. He exhales a breath of relief. Even though he's not in the mood, he knows better than to ignore his notifications. His instincts scream at him not to waste this chance.
He scrolls through the usual combat notifications until he spots the ones that stand out—where he landed the final blows on Mr. 5.
You have dealt 14 x 3 = 42 damage to Mr. 5.
You have dealt 15 damage to Mr. 5.
You have dealt 11 damage to Mr. 5.
You have killed Mr. 5.
You have earned 5,000 contribution points.
You have received: Large Chest (Blue).
Note: Certain enemies important to the main mission, typically requiring more players, can drop large chests containing additional items. However, item quality remains unchanged.
Warning: Chests can be picked up by anyone in non-PvP worlds.
Genius Conjurer's subskill: Arcane Medieval Armory activating...
Analyzing battle, enemy, and host. Generating unique skill...Annihilation Grenade (Level 0 Base):
Conjures a round, dark metallic medieval grenade with a fuse that contains the magical properties of explosion, metal, and flame combined.
Level Cap: Master Conjurer. Requires 1000 Paradise Coins + 500 per level to upgrade.
Cost: 20 Mana + 2 Mana per level.
Limit: Only 10 grenades can exist at 1 time, after going over the limit and creating a new grenade the oldest one will disappear + 1 per level
Trigger Timer: 1-10 seconds + 2 seconds per level. Can spend 1 Mana to add up to 2 extra seconds to the maximum trigger time (up to 5 times per level). Activating the trigger costs 1 Mana and needs to be done while holding the grenade in your hand.
Duration: 5 hours base + 1 hour per level. Can spend 1 Mana to extend duration by 1 hour (up to 5 times per level).
Radius: 5 meters base + 1 meter per level (damage decreases the further the target is from the explosion).
Shrapnel Radius: 10 meters base + 2 meters per level.
Flame Radius: 2.5 meters base + 0.5 meters per level.
Explosion (Normal/Explosion) Damage: 50 + 10 per level.
Explosion knockback force increases with level.
Shrapnel (Normal/Metal/Pierce) Damage: 10 x 10 projectiles + 1 additional damage and projectile per level. Chance to trigger a bleed effect increases with level.
Chance to trigger a bleed effect increases with level.
Flame (Fire) Damage: 20 + 2 per level. Chance to trigger burn effect increases with level (burn damage, chance, and duration rise as skill levels up).
Tradeability: Can be traded to other players without conditions.
Note: Created from the ashes of your rage and the cruelty of Mr. 5's brutal acts. This grenade is not just a weapon—it is a tool of total annihilation, capable of decimating civilization, nature, enemies, allies, and even yourself if misused.Alex lets out a sigh. "More explosions, more flames. At least this one's under my control," he mutters, feeling a little relief. But the weight of the battle still hangs over him.
Main Quest Updated:
Mission: Defeat Mr. 5 and defend the village.
Clear Condition: Defeat Mr. 5 and protect Navalia.
Calculating individual contribution points...
You have earned 2,000 contribution points.
Major Bonus: You dealt more than 50% of total damage to Mr. 5.
Major Bonus: You delivered the final blow to Mr. 5.
Major Bonus: 80 out of 107 village soldiers survived.
Minor Bonus: Most of the village remained intact during the final battle.
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Fantasy Realm [One Piece] [Harry Potter] [Naruto] - [Progression] [LitRPG]
FanfictionWatch the biggest loser you can imagine transform into the ultimate badass! I'm aiming for 1,000 chapters by the end of next year! Join me on this journey! Meet Alex, a 28-year-old loser and internet troll who spent his life glued to his PC, binging...