Scorcher:
The Scorcher is a wonder weapon. When fired, it shoots a blast of energy that will slowly melt both normal and special enemies, if not killed instantly. The weapon may also be charged to release an even more powerful shot that consumes up to 5 rounds. It also has the capability to launch the player into the air, allowing them to gain distance away from enemies.
When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the NAS Initiation gaining increased damage and magazine size.
Ray Gun:
The Ray Gun is a wonder weapon.
Wunderwaffe DG-2:
The Wunderwaffe DG-2. The Wunderwaffe DG-2 was Doctor Edward Richtofen's breakthrough in weapon development during the final stages of war in World War II. It was built at Der Riese factory, along with the teleporters, and was intended to be mass produced and supplied to front line troops to win the war. Powered by Element 115, the weapon is packed with 200,000 amperes of devastating chained electrical current.
V-R11:
The V-R11 is unique by wonder weapon standards. When a zombie is hit by one of the V-R11's beams, it will turn into a normal human. The human will be chased around by zombies, and he will scream while he is alive. He will run away from the zombies, heading towards the closest body of water and attempting to use the shortest route possible, freezing himself to death. Since he attracts zombies, he may be utilized similarly to a Zombie Blood, but the zombies will only chase him if he is the closest person to them. If another player is closer, the zombies will go after that player instead, effectively wasting some of the V-R11's scarce ammunition. If the player is at the correct stage of the Original Characters Trapped Easter Egg, then he will run to the base of the lighthouse instead. Because the human being will run to the water, the weapon is more effective the farther away the player uses it from the closest pool of water (the top of the lighthouse being a good example). Its is also unusually accurate when firing from the hip, often nullifying the need to aim at all.
Published: 11/13/24