The Tomes and Annals of Jeim' Dal: A Guide to the Kingdom of La Paz

6 1 0
                                        


Welcome to the Kingdom of La Paz


"In the tongues of old, 'La Paz' meant peace. But in the hearts of its people, it has always meant power."

-Melbourne


Bound by jagged mountain ramparts to the north, where the winds whisper ancient songs between stone teeth, the Kingdom of La Paz stretches grandly eastward into the ever-burning Sands and westward to where the Sapphire Sea laps against weathered cliffs. To the south flows the mighty River Al Sal'cedo, whose currents carry both lifeblood and lament.


This is a realm of paradoxes where hymns are sung in the same breath as war cries, and where every cobblestone bears the echoes of both emperor and rebel. Here, upon this hallowed land, is where the tale of Jeim' Dal was etched not merely into marble but into the marrow of every citizen. And in this age, their legacy is not a relic, but a fire—rekindled in those who dare shape the kingdom's fate, one star and one sword at a time.


______________________________
The Imperial Structure


The Emperor and Royal Court


The Emperor, sovereign above all, is more than flesh and throne, He is the divine channel through whom the will of the heavens is made known. His command is no idle decree, it is flame, absolute and consuming. The Great Stone Palace, a beacon of radiant might, cradles the Royal Court in its golden embrace, where fate is bartered in whispers and destinies are crafted with feathered quills.


Emperor's Guard:
• Bound by the Eclipse Oath, they are as shadow and shield.
• Only those who endure the Trials of the Sevenfold Flame may wear the sacred obsidian-and-gold.


Palace Guards:
• Clad in mirrorsteel, they safeguard the bloodline and the wisdom-keepers.
• Their halberds shimmer with enchantment—banes to both sorcery and steel.


______________________________

The Hierarchy of Knighthood


1. Table Knights: Command and Strategy
Beneath the vaulted ceiling of the Hall of Stone stands the fabled Table of Runes each rune an echo of sacrifice, each seat a crucible of command. The Table Knights are not mere generals; they are the Empire's war-sages.


Lord Grand Marshal Knight (a.k.a Lord Knight Commander) – Voice of command, steel, and storm.
5 Lord Commanders – Pillars of the realm, each holding dominion over a military quarter.
High Marshal Knight Commander – Scribe of war, where blood and ink weave fate.


2. Regional & Garrison Forces


• Marshal Knight Commander – Warden of city or border armies.
• Knight Commander Class 1 – Vice Marshal of fortresses and marches.
• Knight Commander Class 2 – Swift shadow of the battlefield.


3. Combat Knights & Special Units

• Knight Class 1:

o Ultimatum Vanguard
o High Spearmen
o Dual-Wield Swordsmen
o Special Assassins (Dual Daggers)
o Master Rogues (Ultimate Marksmen)

Jeim'DalWhere stories live. Discover now