This will be a guide on choosing which hybrid you want to be. And if you don't want to be any of the hybrids there are a few mutations you can be. But anyone who will enter this school will never be a normal human. So if you don't want to be a hybrid, just have some sort of mutation.
Mermaid hybrid-
• creatures of the sea
• can turn into a mermaid. The first few shifts are painful and needs a lot of concentration but over time you can shift pain free and with little concentration.
Powers
• can control water.
• siren song (the ability to compel someone by signing)
• can talk with other sea animals
• can breathe underwater
• can swim faster than normal people
Weaknesses
• can forcefully shift into a mermaid if lower half gets wet.
• you'll need to keep your skin hydrated
• if necessary, you need to shift at least once a day.
• you will have sensitive skin
• is weaker against heat, whether artificial or natural
Vial: sea blue liquid inside
Night classDragon shifter hybrid
• creatures of fire
• can turn into a dragon. The first few shifts are painful and needs a lot of concentration but over time you can shift pain free and with little concentration.
Powers
• can breathe/control fire
• enhanced senses
• super strength
• you can fly
• blood has healing properties.
Weaknesses
• weak against water
• when transforming, it should be in a large space.
• transforming takes a lot of energy. You can only hold a transformation for 5 hours at most
• fire breathing can take a lot of energy too.
• flying could also take a lot of energy.
Vile: red liquid inside
Day classFairy hybrid
• creatures of nature/earth
• can transform into a fairy (basically your dress just turns into something nature related and you grow wings)
Powers
• you can fly
• you can control nature
• you can control the earth.
• you can use magic spells
• you can also turn into a smaller version of yourself to go into small areas.
Weaknesses
• transforming into your fairy form takes a lot of energy
• transforming into your smaller fairy form takes a lot more energy that just transforming into your fairy
• flying also takes a lot of energy
• it takes a long time to perfect a magic spell (no matter how good you are.)
• you're weaker in your human form and your smaller fairy form
Vial: green liquid
Day classGriffin hybrid
• creatures of the sky
• they can turn into full grown Griffins
Powers
• you can fly
• enhanced sight and hearing
• you can shift into a half form ( you would still retain your human body but you would grow wings and loon claws)
• super strength
• increased intelligence
Weaknesses
• you would not like water.
• you would lose energy if you shift.
• you would lose more energy if you fly for a long period of time (5 hours at most).
• half shift actually takes more energy that whole shifts.
• they would be sensitive to heat.
Vial: clear colored liquid
Night classVampire hybrid
• creatures of the night
• can transform into a vampire (gain fangs and red eyes)
Powers
• super speed
• compulsion
• heal quickly
• heightened senses
•super strength
Weaknesses
• can't be under the sun for more than 3 hours
• werewolf bites/scratches would not heal without special medication
• sensitive eyes
• sensitive to heat
• needs blood to survive.
Vial: midnight blue liquid
Night classElf hybrid
• creatures of the day.
• can turn into an elf (get pointy ears and clothes turn into a nature theme *predominantly green*)
Powers
• Good at archery or any long ranged weapon
• can talk to nature and summon vines or any other force of nature to help them.
• minor telekinesis
• immune in nature causing illness
• enhanced hearing
Weaknesses
• weak against fire
• can somewhat feel the nature near them. ( like if there's a forest fire near you, you'll feel part of what the forest feels.)
• can't use telekinesis all the time.
• can't use telekinesis on very large objects
• uncomfortable around loud music
Vial: light green liquid
Day classWerewolf hybrid
• creatures of the moon
• can transform into werewolves (the twilight kind)
Powers
• super strength (both human and wolf form)
• enhanced senses
• keen instincts (can sense things easier)
• can shift into a half form (gain sharp claws and sharp canine teeth)
• heal quickly
Weaknesses
• wolfsbane
• vampire bite and scratch need special medical treatment
• silver can harm them
• takes a lot of energy to shift but still needs to shift regularly
• takes more energy to do a half shift.
Vial: violet liquid
Night classPhoenix hybrid
• creatures of the sun
• can transform into a Phoenix (a majestic fiery bird)
Powers
• control over fire
• immune to fire
• can half shift (get wings and nails will become talons)
• tears can heal and may possibly revive someone
• can fly
Weaknesses
• weak against water
• takes a lot f energy to fly
• takes a lot of energy to do a half shift
• if you heal someone you feel part of their pain.
• weaker at night
Vial: orange liquid
Day classAngel hybrid
•Creatures of the light
• can transform into an angel (wings and Greek style clothes)
Powers
• can fly
• can heal people
• can use light magic
• can make barriers and force fields(only around yourself)
• more powerful during the day
Weaknesses
• weaker at night
• flying takes a lot of energy
• shifting takes a lot of energy too
• using magic takes a lot of energy
• attacks from demons needs special medical treatment
Vial: white liquid
Day classDemon hybrid
• creatures of the dark
• can turn into a demon (bat like wings, and a tail *predominantly dark colors*)
Powers
• can use dark magic
• can fly
• can summon animal demons
• illusion magic/manipulation
• more powerful during the night
Weaknesses
• weak during the day
• flying takes a lot of energy
• shifting takes a lot of energy
• using magic takes a lot of energy
• attacks from demons need special treatment
Vial: black liquid
Night classMutations: you CANNOT turn into any of the hybrid if you are a mutation. You will only gain one of their powers and will focus on that.
• blood bending: can control a someone's actions be controlling the blood that flows through their views or arteries or whatever (mermaid mutation)
• illusion magic: making illusions that can trick all five senses of mastered (demon mutation)
•healing magic: can heal people faster and for a longer period of time than the hybrids because they just focus on healing (dragon hybrid mutation )
• star magic: can harness the power of the stars to cast magic ( Phoenix mutation)
• weather control: the weather changes deeps sing on your emotions ( elf mutation)
• Compulsion by sight: can control somebody just by looking into their eyes (vampire mutation)
• compulsion by voice: control someone using your "alpha" voice (werewolf mutation)
•memory magic: ability to alter ones memories (griffin mutation)
•defense magic: can make barriers and force field the protect many people (Angel mutation)
• you can see the future, especially futures about those close to you or groups your associated with. (fairy mutation)
If there's a mutation that you want that's not here just tell me and I'll add it.
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WIT Academy (RP)
De TodoWit academy. The home of the courageous warriors. A school where even the cowards can become courageous. But be warned, if you get into the school, it'll be really hard to get out. And this school has secrets, maybe the biggest secret anyone can ha...