Locket in the Leaves

681 41 20
                                    

We now switch to the parallel world. Brace yourselves. ^ This storyline will run 'parallel' to the other storyline.

Months in this world are ordered in this manner: Four major seasons and three months under each - Summer is Notus, Spring is Persephe, Fall is Xarph, Winter is Boreas. (Lifted from Greek myth). 'The second month of Persephe' would translate to the second month since the start of spring season.

Theia is a Mars-sized planet that is hypothesized to have collided with an early Earth (called Gaia) 4.51 billion years ago and the molten debris that was flung into space gradually coalesced together to form the Moon. 

In my story, Theia is a world in a parallel universe where the laws of physics are different from ours, and that justifies all the 'magic'/ fantastical elements in Theia.

Trigger warning: slight racism.

~*~

Theia

The second month of Persephe

Arawakland

Across the pristine river Brae is the hill town of Myrkur, and if one were to keep walking through the winding roads of the town, which are full of shops and vendors selling a thousand different things, one would find that the houses and the shops eventually end, and it's only a road, with thick, dense woods on either side, leading up and up to the castle of King Zion.

One can see the castle like a small elegant structure from below, from the valleys; one can see it from anywhere is what I think - it stands proudly, with its turrets shrouded in mist and clouds.

Not that I've ever been anywhere near it. They say that it isn't small when one is near it; it is so huge that it touches the sky and one feels like an ant before it.

I would like to be near it one day. I would like to see it and find out if it really touches the sky and if I feel like an ant before it.

The hill town of Myrkur is not where me and my family live, though. It's where the merchants and the traders and people who are rich live.

We live on the other side of river Brae, in the vales, in the woods of Erewood, in our little wood cottages, hidden among the trees and tucked under their sheltering canopy.

My father has to cross the arcing bridge across the river to reach Myrkur, where he works in our smithy. Our clan almost always end up working in a smithy, or any place that needs fire.

Because we belong to the Vulcan clan. Wielders of fire. The ones who forge steel in fire, make weapons and artillery. Metalsmiths.

We have five other clans among us, and the Vulcans included, form a total of six clans - the Elementals.

And the five other clans are Poseids, of water, the fisherfolk, the sailors sailing out with merchants; Cybils, of animals, the carpenter, weaver, and wright clan; Auxos, of plants, the peasant and shepherd clan; Orphics, of sound, the ones who entertain the King at his court, and come up with soul-stirring music when we celebrate two really important days of the year - Aion and Demeter Eve. And Zephyrs, of air, who are involved in a variety of works related to the wind, from setting sail, to altering the weather, to assisting the Orphics in making their music heartstoppingly loud at the fests.

We all have our own own unique strengths, like how the Auxos can 'talk' to plants - hear their souls - and the Cybils can do the same with animals, even the ones who don't make a sound. Like the Cygnus birds - they're huge, silent birds; they don't make a single sound, at least I've never heard one make so much as a peep; but they're beautiful and they're found only here, in our Arawakland.

StaccatoWhere stories live. Discover now