Characters:
• Hydrar the Waterwizard (waterwizard)
• Professor (mole)
• Snoozie the Waterwizard (waterwizard)
• Bazil the Explorer (human?)
Gems: 400
Orbs: 3
• Wake up Snoozie to turn the water fountains back on.
• Chase after four kangaroo-like thieves and return the stolen spark plugs back to Bazil.
• Return the Professor's lost pencil with the process of a lot of trade-ins.
Enemies: 36
Skill Point: (no skill point)
Talisman: (no talisman)
~~~~~~~~~~
A/N: I really think this mission was the reason why I loved this level so much! I had to return a damn pencil. That was it. Maybe it's because I loved drawing so much as a kid? (and still love to draw by the way).
The -> the egg
the egg -> into bird nest
bird gives a seed -> seed into plant pot
plant gives rubber duck -> rubber duck to mother duck
mother duck gives turnip -> turnip into cooking pot
cooking pot gives gold coin -> coin into fountain
fountain gives pencil -> give pencil to the Professor
^^^ THIS ^^^
This is the entire thing you have to do. But why- or how the hell did the Professor lose his damn pencil in a FOUNTAIN! And where did he get the egg from in the first place?!
YOU ARE READING
Spyro 2 Gateway to Glimmer
AdventureThis is NOT a fanfiction in any way, shape or form. I actually haven't a clue on what I should even call what this is, it just seemed like a good idea at the time. ^_^' This was the first PS1 game I got to play when I figured out how to hold a PlayS...