Martial Arts II: "Vitae"

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By:  Jeremy R. Rutherford

    To effectively use technique, you need to know how muscle, soft tissue, bone and flesh is joined/ structured.
     Everything has a degree and a meeting point, therefore, has some type of weakness.  
     Where bone joins to another and exact center is it's weakest points.  Where the flesh creases and stretches is where it is weakest.  Musculature for the most part is banded, so between the layers is weakest and at the joining to other tissues.  Soft tissue such as cartilage and organs close to the surface are exactly that, soft and prone to damage from blunt or direct force and tearing.  Sockets only have a certain degree of rotation, as do joints and floating bones (wrist/ ankle).  A joint is weakest above or below it.
     A study of simple body structure will give some idea as to how this works.  It takes approximately 3 lbs. of direct pressure to tear cartilage, less to damage soft tissue seriously, 4-6  to crush muscular tissue and 7-8 to break bone.  Approximately because of the way different people are built.
     You must consider what you are doing to the person, the human body is a magnificent thing, but surprisingly fragile.  Someone throwing a punch or kick does not constitute breaking that limb.  Someone with a weapon, certainly, break it so they can't utilize it again.  Responsibility again, is required.  Just because you can do something does not mean you should.
     Speaking of Vitae, there are places you never want to strike someone for obvious reasons, these places can kill either due to damage or shock:

* The temple.
* Just behind the ear, between the skull and neck.
*  Mid to lower back, to either side of the spine.
* Lower back between the kidneys and the spine.
* The pivot of the head and neck, back, sides or front.
* The hinge of the jaw.
* The breastbone.
* Below the breastbone, above the solar plexus.
* The juncture of the pelvis, the gonads and the anus.
* The femoral artey region
* The soft spot under the jaw.
* The ribs nearest to the heart, left side, just under the bicep.

     Some of these are obvious or should be, so common sense applies also.  Besides, hitting or kicking someone in the bladder is a hell of a lot more painful than kicking them in the sack or the ovaries and more debiliatating.
     Generally speaking, if you want to drain stamina, you go for the trunk, back and upper arms.  Drain movement, you go for the upper legs, buttocks, knees and feet.  Distract, you go for the face/ head area.  Focus, head, hands and gut.
     There are five points on the front of the body, in a vertical line (chakras are in a vertical line as well) that will cause immediate to severe disruption: 

* The center of the skull
* The center of the face.
* The throat
* The lower trunk region
* The pelvic region

    These are definite, immediate reaction centers.  The pelvic region and the lower trunk region will be severe, the throat moderate and the face minimum to severe.  The skull should be avoided altogether.
    Debilitation should be used to end a fight quickly. You want to end it with as least damage as possible to the other person, depending on the situation.  These are good tactics for this...and hit hard in these places:

* The center of the armpit.
* The space below the shoulder and arm, where the bone stops.
* The bend of the hip and leg in front.
* The bend of the ass cheek and thigh in the back, below the curve.
* Upwards and into the space just below the ribs and above the gut.
* The center of the bladder
* The kidney area
* The collarbone area, both bone and soft tissue.

    Sometimes a fight will escalate into something worse.  You may have weapons involved, things to remember about weapons is this: 

* treat them with respect.
* Do not use them unless the siuation is matched and neccessary, (otherwise, you will have legal issues in droves, that pool cue up against a drunk's head is NOT a good idea).
* Treat them as an extension of yourself.
* know that they can potentially do more damage than you can.  
* Avoid using them if at all possible.

     Escalation is never a good idea. 
Do not throw the first punch.  If you do get into an issue, defend only if possible, every block can become a strike if need be.  Most fights if long enough will end up on the ground.  End it quickly and follow this model if you can:

Defend - Avoid - Lock/ Hold -Misdirect/Decieve/ Redirect/ Distract - Strike - Harm -Injure - Break - Maim - Disable - Kill.

    Hopefully it will never get past step 3 and certainly not past step 6.

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