Closet To Another World

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A/N: Ever experienced at night when everyone's asleep, your laying in the bed dead at night (not literally dead more like at 3:am). Then all of a sudden you hear a creak from your closet.... But then realises that it's the snore from the person sleeping next to you. That's just a mini heart attack.

Don't play this game it's just for light reading!

♱♱ɔlosəʇ ʇo ɐuoʇɥəɹə ʍoɹlp♱♱

Many of the games I've posted preoccupied with the idea of traveling to another plane of existence — and the Closet To Another World game is yet another. I'll admit that I find the sheer variety of ways in which one might undertake this otherworldly journey quite astonishing: It might be accomplished by a car (11 miles), or by elevator, or by television, or by traveling down an unusual road... the list goes on. The closet version, which first made its way to the English-speaking internet from Japan courtesy of Saya In Underworld back in 2014 and has continued circulating more recently via Reddit, actually sounds like somewhat less of a good time to me than some of those other methods; this is largely because I don't really fancy the idea of jamming myself into a cramped, darkened storage space and attempting to perform a particular set of actions while I'm in there. However, that whole idea is also what makes Closet To Another World one of the more accessible ways to journey to another dimension or what have you, so... it's got its pros and cons, is what I'm saying.

Saya In Underworld notes that in Japan, there are two words for closet: Kurozetto and oshi-ire. A kurozetto is a Western-style closet — which, given the range of types of closets exist in the West, I assume means a closet which may open either with a regular door or a sliding one, which  comes equipped with a hanging bar, and which is primarily used for hanging and storing clothes. An oshi-ire, meanwhile, is a Japanese-style closet: A very particular kind of storage space which typically "[comes] with two levels, separated by a sturdy horizontal wooden partition, sized to perfectly fit [a] folded up futon," according to Real Estate Japan Inc. Oshi-ire open with sliding doors, and although some might have hanging bars, traditional ones do not.

Anyway, the reason I bring all this up is this: According to Saya In Underworld, the game in its original form is meant to be performed in an oshi-ire, rather than a kurozetto. I assume, however, that if the game is performed outside of Japan, a kurozetto will do.

The big question about this game, of course, is exactly what kind of world you'll find yourself in if you're successful. I can make only one guarantee: Wherever it is... it's probably not Narnia.

As always, play at your own risk.

Players:

* One principal.

Requirements:

* A small piece of paper.

* A writing implement.

* Two drinking glasses.

* A large cardboard box.

* A number. This number must be your age, squared — that is, your age multiplied by itself. Do not use any other number.

* A closet.

Instructions:

Making Preparations:

1. Begin at any time.

2. If they are on, turn off the lights in the room outside the closet. If they are open, close the curtains in the room outside the closet.

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