A/N: There seems to be a lot doll themed games in the world, why aren't you happy enough to have one beastly creature Homo sapiens, No need for demonic tiny human doll. Kids, just don't play I won't be responsible I've already have enough problems on my plate.
♱♱lıʌıuƃ poıı♱♱
The oldest version of the Living Doll Game I've been able to find dates back to February of 2012 — that's when it first appeared on the Hide And Go Kill Wikia, although it's undergone many, many revisions since then. Saya In Underworld posted it later that year, as well, so it's likely that 2012 is at least the year it made it to the English-speaking internet, if not the first time it appeared online more generally. Other versions can be found here and here.
The Living Doll Game is often compared to Hide And Seek Alone (or One-Man Hide And Seek, or Hitori Kakurenbo, or any of the other names under which the game goes) — and indeed, the goal is similar: You perform a summoning or invitation ritual with a doll, then go hide somewhere in your home and try to make it back to home base before the doll finds you. The difference, however, is that the Living Doll Game is much more dangerous than Hide And Seek Alone. The risk is high for this one, so proceed with the utmost of caution.
A note about the "scapegoat" doll: Scapegoat dolls, also known as katashiro or hitogata, were used in Shinto rituals as... well, sort of like cosmic fall guys. They could be used in purification rituals as vessels into which a person's sins could be transferred; after the transfer was complete, the katashiro would then be disposed of, carry the sin far, far away. They could also be used to ward off bad luck — or rather, to absorb it, allowing anyone they were standing in for to reap only good luck and good fortune.
In the Living Doll Game, the scapegoat operates as a decoy. It may be optional, but it would be very, very foolish to play this game without it.
As always, play at your own risk.
Players:
* One principal.
Requirements:
* Two mirrors. These mirrors should be capable of standing upright on their own.
* One doll. This doll should resemble a human as closely as possible and should be made of a hard material — plastic, porcelain, wood, etc. (Note: This doll will be referred to as "the doll" throughout the instructions in order to differentiate it from the scapegoat.)
* One candle.
* Matches or a lighter.
* A supply of salt, wrapped in paper. At least five spoonfuls are recommended.
* A timekeeping device.
* One scapegoat doll. Optional, but highly recommended. (Note: This doll will be referred to as "the scapegoat" throughout the instructions in order to differentiate it from the doll.)
* One strand of your own hair. Optional, but highly recommended. Necessary if using the scapegoat doll.
Instructions:
The Invitation:
1. Begin shortly before midnight. Clear your home of all other people and pets. Make sure you know what time the sun is due to rise.
2. If using the scapegoat doll, begin by affixing the strand of hair firmly to the scapegoat. You may do this in any number of ways — tying the hair to the doll, opening the doll up and placing the hair inside before sewing the doll back up, etc. — but whichever method you choose, make certain that the hair will not become unattached during the course of the game.
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