Papyrus

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Frisk is scared of the noises that come from the woods and are unaware of the figure following us. I am not worried, however. I know that the silhouette is only Sans. 

Sans plays a prank on us. Frisk laughs. Sans helps us to meet Papyrus, finally. Papyrus's friendship is necessary because Papyrus has a good, kind heart and a genuine soul, even if he has a bit of a self-esteem issue.

Frisk seems to be growing stronger. They seem to be remembering who they are.

There is still a long way to go, however.

We meet the Snowman and Frisk gets a piece of it so that it can see the world. It is not something I would have done if I had full control. However, I am pleased with how the venture turned out. 

Frisk spares every monster we encounter. Their pacifist tendencies have only grown stronger since we left the Ruins, it seems.

We have had... fun, I suppose- strange, I never would've thought I would be actively seeking out fun, but it is for Frisk. In any case, we have had fun with our encounters with Doggo, Lesser Dog, Greater Dog, Dogamy, and Dogaressa. To me, Doggo's battle is the most useful. It introduces blue attacks. To Frisk, it seems, Lesser and Greater Dog's battles have been the most enjoyable. They played with the dogs, petted them, which excited the monsters and invigorated Frisk.

Finally, Frisk battles Papyrus and eventually befriends him, even going on a date with the skeleton. I think Frisk even smiled.

Frisk entered Snowdin completely unsure of themself. They enter Waterfall only mostly unsure.

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We enter Snowdin. Frisk's essence has retreated further inside our shared SOUL, leaving you mostly in control of our body. 

16 left.

You continue along the path. Behind us, a shadow lurks. You power on, completely unaware. I, however, know that the shadow is Sans. This is going to be a problem. Indeed, Sans notices our lack of emotion. 

14 left.

I am able to control our body more and more. When Sans tells us to go behind the conveniently shaped lamp, I seize control to be sure we do not. It is better for our purposes to let Papyrus see us. 

12 left

After that, Sans tells us that Papyrus would love to see a human, and asks us to keep pretending to be one.

He is onto us.

10 left

We continue through Snowdin. We kill and kill and kill until we are covered in dust from dead monsters. Sans tells us that if we continue going down this path, we will have a bad time. I believe him. That is what worries me.

Frisk has no worries left. They are resting. Good. Good. Everything is going according to plan. We will set all monsters free from this worldly prison.

8 left.

The puzzles have already been done. Much to Papyrus' dismay, we completely disregard them. I focus on emptying out the forest. 

6 left

When we get to Snowdin town, all the monsters except for Monster Kid have evacuated. 

4 left.

Monster Kid is nothing but easy EXP. However, I cannot kill them at this point. I gain more control over our body. Frisk is resting. 

2 left.

You are filled with bloodlust. I will plan and guide us so that we can be in a position to set all monsters free and to purge this timeline once and for all.

Finally, only Papyrus is left in Snowdin, and Sans, although we cannot hope to battle him yet. Papyrus dies in one hit. He spared us, thinking that he could 'save' us. Thinking he could 'befriend' us. He is a fool.

Determination.

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