KAIROS are the "bad guys", and tbh I don't really know how they work so if you choose this beware.
CRUSADER:
Crusaders are moral fighters above all. they follow a private moral code and stick to it. As such, they are versatile operatives that can fight, be diplomatic or even take care of wounds, making them a hybrid class. Some crusaders are better in one aspect than others. Crusaders only fight when it's unavoidable. They prefer weapons that can be used to disable rather than kill.
KNIGHT:
Knights are skilled fighters, trained to be highly efficient in hand to hand combat as well as a multitude of weapons. They are versatile attackers with higher than average endurance. Strength levels vary depending on what each Knight specializes in, but they are overall stronger than the average human. Knights work best in teams and easily match with other classes for support.
QUICKSILVER:
Quicksilvers are Jack-of-all-trades who can and will do it all. Thinking on the fly, they're known for using anything and everything they can to get the job done. Their quick reaction time and ability to go with the flow makes them versatile in hand-to-hand combat, infiltration, traps and more.
Their balanced intellect, strength, and speed makes for a class that is a master-of-none, but almost always finds a way to get the job done and survive almost any situation.
SEEKER:
Seekers are a tricky, dangerous class that is rumored to never lose a target once they set their sights on them. Balanced between a tactician and a combatant, these highly trained individuals have enhanced stealth, stamina, and athleticism, giving them the skills they need in order to easily gather information in a variety of situations as well as take down targets whenever needed.
Often paired with another class for security, these expert acrobats are otherwise hard to hit in direct combat. Due to their stealth, they often prefer to sneak up on their targets and have an element of surprise, but they are not vulnerable should they lose it.
UMBRA:
Umbras are the ultimate masters of stealth and infiltration. They hide in the shadows and in plain sight, becoming near invisible until they are ready to strike. Mastering the art of being unseen, they are said to become the shadows in which they hide in. Umbra rarely take their opponents head-on, preferring to fight when the odds are firmly in their favor. They are opportunistic fighters who do not play fair, though ideally they do not get involved in fights.
To an Umbra, the best fight is the one that they can finish before it starts. Cunning, clever and tricky, tactics often include "playing" with targets and getting them to reveal more information than they realize. Half-truths, lies by omission and "technicalities" are what they excel at.
VALKYRIE:
Valkyries, also known as Mistress of Carnage, are extremely skilled combatants who have both a high intellect and enhanced physical strength. Though unproven, they are said to have an excellent reaction time, making them perfect for the precise and dangerous work.
Their high endurance and crushing damage output works in unison with their fast reaction times and intelligence to create a balanced class that can navigate one-on-one combat with ease, or overwhelm multiple enemies should they gain their first move.
WARLOCK:
Warlocks are a rare class with natural born abilities that go beyond the normal human capabilities. Though most are limited in what they can do, with certain enhancements there is a small chance that their abilities can be increased greatly.
Warlocks are able to use and manipulate dark energy to interact with the world around them, which can include creating protective shields, lift objects, mess with gravity in a limited space and etc. They are known to be incredibly dangerous in a fight, and while they are not invincible, they aren't easy to take down.
Should a PHASe applicant shows any Warlock-like abilities, they are signed up for training under Project Lucifer.
PANACEA:
As the name suggests, Panacea is a class of doctors, though "combat medic: might be a more appropriate term. they are highly skilled medical professionals, equipped with both extensive medical knowledge and combat training. though they are primarily healers, they do often assist their teams with their extensive medical knowledge in any manner they see fit, even ones that some people might consider unsavory.
Among other things, they are experts at getting rid of any evidence and are often responsible for cleanup after any missions that turned bloody. Panacea are also experts at extracting information from less than willing subjects. though they are non-combatants, they should not be underestimated under any circumstance — such sharp equipment can double as a weapon after all.
Panacea is an unusual class in that it is used both by KAIROS and PHASe and there are no clear records of who created it first.
reference:
http://tteots.wikia.com/wiki/Classes
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To The Edge of the Sky - Roleplay
Fiksi Ilmiah"Being an operative is not a game. PHASe is a government operation. You are an operative and you have signed your life away for the good of the people. You have no name for a reason, no operative does." "You are no longer who you were before." -- Yo...