Overview
Fire is the most common elemental behind water. It is generally the strongest between the four basic elements. As it works to deal lots of damage over a fast period of time. Except for the few powers further down the line.
Fire itself is damaging. Causing damage to organic life. It is a very devastating power. But it can be put out with a lot of elements mainly ones from the water lines.
Fire comes in a variety of colors. Each showing what material is being burned and how hot it is.
Moves
Lighter - A simple move that every fire user knows how to do. It is a simple and controlled fire on the user's fingertips. Usually weak and can only light candles. Hence the name Lighter.
Campfire - Similar to the Lighter. Except stronger and larger. Usually covering the entire palm. Most basic projectile moves start with this move.
Bonfire - When the user takes two campfires and put them together they create a large fire. Most larger moves start with this move.
Fire fist - When the user spreads fire around their fist it creates a devastating melee move. the punches can deal more damage than a regular fireball but the range hinders this move greatly.
Fireball - A simple move that starts with the user charging a campfire and throwing it. This move can deal damage and it has a good range which makes it the best all-round move. The size of the fireball depends on how long the user charges a campfire before throwing. Any fireball larger than a basketball starts to have an explosion. increasing with the size.
Firebolt - A move experienced fire users can use. It is similar to the fireball but it has more range and accuracy. It can also do more damage but doesn't explode. The move requires the user to use fire fist and hold the move with a relaxed fist. The user will then punch towards the opponent and the fire will launch from the arm. The speed will slowly form the fire into a spear-like object. Greatly increasing damage done.
Fire body - A move only experienced fire users can use. It requires the user to go melee. greatly increasing their attack power and defense. The user will create a bonfire and drown themselves in the fire. They repeat this process until their entire body is covered with a devastating flame. This move is very destructive and is used in most cases as a third to last result.
Fire column. A move almost any average user can use. It is when a user uses bonfire and concentrates on the user shooting the flame in a direction. The result is a column of fire. That deals controlled damage.
Super Moves
Total devastation - A move only veteran fire users can use. The move will take most of the energy out of the user and hinder them greatly. The move is by far the most destructive and the most powerful. It requires the user to use fire-body. They then have to charge the fire and then release towards their target. The move takes lots of time charging as controlling fire body takes very long. The result can be disintegration or a humongous crater that used to be the target.
Airborne Destruction - A move that only an elder fire user can use. It requires a lot of energy, almost the same as Total Devastation. It will leave the user unconscious for up to a year. It starts with the user using Fire column with their feet to take them into the sky. While continuing the use of fire column the user can then rain down larger fireballs since the user can't be hit too well. The fireballs can sometimes reach the size to Total Devastation.
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Elemental Handbook
RandomThis Handbook will take care of the four elements and their variations. Including mixed variations and special variations. This handbook will also explain some of the most commonly used moves that each variation has and a quick overview of the class...