Overview
The upgraded version of wind. This class is more damaging and louder than the wind class.
Moves
Tornado move+ - The user can manipulate air faster and stronger than a wind user. The manipulation, however, makes air spin.
Tornado - The user can make a tornado and maintain it longer than a wind user.
Wind weapons - The user can compact the air into complex shapes, making tools and weapons. The air the weapons are made of is moving violently. So the Tornado user can pick it up.
Ultra gust - the user takes an extreme amount of wind and pushes it towards a target. The target can sometimes be blasted into space.
Fly+ The user can fly at extreme speeds and can control their flight pattern better than the regular wind user
Super Moves
MAWDS - Similar to MAGDS, The user manually activates a defense system that makes their body unable to be hit. the air around the user will put projectiles and melee attacks off course. The amount of stamina the user has will determine the length of this system and the AOE effect of this move.
Implosion - the user will force a large amount of air inhumanely impossible into a target's body. Then the user will violently explode the user by pushing the air outwards in all directions. The mental capacity needed to use this gory and violent move makes it a super move.
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Elemental Handbook
RandomThis Handbook will take care of the four elements and their variations. Including mixed variations and special variations. This handbook will also explain some of the most commonly used moves that each variation has and a quick overview of the class...