Water -- Holy Water

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Overview

A class that is usually found in churches. The class itself is the bane of demons and is the world's best mobile hospitable. But most of the moves will usually result in the user causing injury to themselves. As to put healing properties into the moves, they have to take their own lifeforce to replenish another. Making it the least inefficient healer class.

The Holy Water class can use all of the regular water moves if no healing properties are added. But this page will only cover the special moves that come with this class.

Moves

Healing veil - Basic move. Depending on the injury the user is healing, the damage done to their body is the same. (E.G Healed body part: a broken leg, Attained injury:  a broken Leg) The user covers the injury with a veil of water and then puts healing properties into the move.

Protective sphere - A move that is usually used as a last result. The healed person will be re-aged to their most prime, They will have exactly no deformities nor diseases. They will be immune to most weak diseases and will have increased strength and stamina. They will also regenerate limbs, have no health problems, and can also be revived. The User will ultimately die after using this move. So this move is usually used before a Holy water User dies. The user covers the intended target in a sphere of water and put all of their healing properties into the sphere

Super Moves

Heaven's Veil - An AOE move that heals multiple targets at once. This requires a large build-up of energy to use. The move is in the form of rain. This move also takes the life the user.

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