Overview
A class that is the Polar Opposite of any fire variant. Not saying water isn't.
This class has a multitude of attack options and is defended against most types of damage, excluding fire variants. This class is also exclusively located in cold regions. As the ice class' powers are weakened, or completely unusable in any other locations.
This class is the result of Water and Wind users.
Moves
Freeze - The user can freeze water by being near it. They can then control the frozen water.
Icicle - The user shoots an icicle they either found or made. Very simple move, and very efficient.
Icy Grasp - The user uses some ice and makes it travel under the target. The user can then make the ice keep the target in place.
Ice Prison - The user makes a cage out of ice around a target. The strength of the cage is influenced by the user's current amount of energy.
Ice Spinblade - The user creates a spinning wheel that has some arms that end in points on it. The wheel will then be shot towards a target. The blade will keep spinning until it hits a wall.
Super Moves
Frostbite - The user holds their breath while forcing some of their energy into their mouths. Their energy is naturally cold, so when the user lets their breath out it causes a large ice storm to appear.
Ice Queen's Castle - A move that can only be used by a female Ice user. The user lets all of their emotions out loose. The energy will cause the entire area to turn cold, and everything will frost over. And eventually, a castle made of ice appears. The extreme cold is able to kill a Scorch or Magma user in mere seconds. The downside is that the user will faint and won't wake up for up to 10 years.
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Elemental Handbook
बेतरतीबThis Handbook will take care of the four elements and their variations. Including mixed variations and special variations. This handbook will also explain some of the most commonly used moves that each variation has and a quick overview of the class...
