Water -- Water

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Overview 

Water is a class that specializes in dealing damage over time. This class is also the most versatile. With some very interesting variations and uses.

This class also has some healing properties.

Water itself is comparably weak to some other classes but has a great advantage over fire. Also, water users usually have large oceans to work with. Making them very powerful.

Water users can breathe in water as well. They also have an affinity for water. giving them the nickname "The Mermaids"

Moves

Water Manipulation - The user can manipulate any surrounding water.  More practice means more complex shapes. Most moves use this move.

Water Creation - The user can create a liquid. Very simple. Has great affinity with Water Manipulation

Water sphere - The user can surround a target. If the target needs air they will drown. If the target is nonliving then the user can compact the water and use sheer pressure to destroy the object.

Water limbs - A move that is very strong. But an adequate water source is needed. The user can extend their limbs using water manipulation. This can also strengthen their limbs. If compacted.

Self-Heal (Passive) - A move that is very useful. When the user is covered in water completely any wounds will heal to a certain extent.

Water Bolt - The user uses water manipulation to send a spear of compacted water towards a target. Very simple. Very deadly in most cases.

Supermoves

Rainstorm - A move that takes lots of concentration and luck. When it is raining the user can compact and reshape the droplets into Water Bolts. The move is very AOE focused and can be deadly to the user as well.

Flood - An AOE Supportive move. The user spreads water everywhere excessively. Causing the ground to overfill with water causing a flood. The user will recharge on health and stamina and will be able to use the water for enhanced water moves. Any enemies will be constantly drained of stamina and will take more damage to water than normal.

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