The Fighter Classes

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This is a class about fighters, soldiers, tanks, you name it. They are composed of melee fighters that are on the frontlines to defend the pillar of the group. Most of them wear heavy armor, a large shield, a large or normal size weapon.

There are many variations of the fighter class such as:

The Barbarian - The Barbarian, or also known as Berserkers, are fighters that are more focused on dealing damage than defense. It is common that their magic resistance is weak or sometimes they don't have any defense against magic at all. They have the unique ability to fly into an unstoppable rage, making them much dangerous and powerful. The increase of damage when they are in rage scales on how much damage they took

The Knight - Mostly depicted as a more experienced fighter or soldier that mounts horses for better overall combat output. Typically wearing better armor and possibly be more defensive. They have a sword and a shield as their typical weapon

     - Champion - Champions are Knights that have proven themselves and entered many battlefields. They are the masters of knighthood that typically train soldiers and knights. 

The Swashbuckler - Also known as daredevils that prefer to fight with light armor and sometimes, doesn't wear armor at all. They prefer agility and technical skill that sheer power. This class was also known to be the stepping stone to become one of the variants of the Rogue class

The Paladin - Fighters that have the affinity of light magic. They are tanks that can heal themselves to the battlefield to be more defensive. Their healing efficiency depends on their devotion to their God or Deity. They are also able to unlock abilities that protect their own and their allies by praying and staying devoted. They are also good at fighting undead units, demons, and other evil supernatural creatures due to their affinity to light magic. However, they have behavioral limits: some rulesets impose varying penalties on taking actions that stray too far from, which can lead to the weakening and loss of abilities, or sometimes even being kicked out of the "Paladin" class entirely.

The Dark Knight - Fighters that are the opposite of a Paladin. They possess the affinity to dark magic, enabling them to use necromancy and dark-based attacks that deal damage to large amounts of enemies, although often with a price such as sacrificing a percentage of their own life force or hitpoints. They do not suffer from behavioral limitations that the paladins do

The Dragon Knight/Dragoon - A fighter that mimics or relates the abilities of a Dragon in some way such as able to jump high. They are commonly armed with spears, and able to breathe fire. They are able to communicate to dragons and sometimes are granted to transform into a dragon temporarily.

The Samurai - They are fighters with less armor, but have higher damage, speed, and mobility.  Their abilities are mostly associated with their weapon, and they can unleash 1 hit kill abilities or devastating area of effect abilities by sacrificing their weapon. They also possess commendable close combat capabilities 

The Fencer - Fighters that are armed with rapiers that pierce through the enemy armor. They are very agile and powerful. With the help of their weapon-enhancing abilities, they can easily surprise their enemies and hit their weakest parts, or even pierce and disable their magic resistance. They have an array of tricks to their sleeves such as dealing status ailments up to burning the mana of their enemies. They are the perfect example of roses on the battlefield, that even in this land stained with blood, the most beautiful of roses still have thorns

The Warlord/General - Tactical fighters that can give out buffs to his underlings or allies. The only variance that can acquire powerful auras that improves the stats of his allies to the area, and by following his command, a soldier can acquire buffs. They are known to be the reason for the change in the tide of battle

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