Magic

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Magic is a mystical power that was granted by almost every god, but without my gift of mana, no living being could control it. It has 2 faces, one that could make your life easier, and the second is that it could take the life of others

It is used in everyday life such as the use of water elements to make farming quite easier or the use of summoning magic to help in building. But in the use of military, is used for killing, protecting, or obliterate the enemy entirely. 

Magic has 3 types. And I am not speaking of elemental affinity. these 3 types are the main roles of the magic being used. Offensive/ Offense magic for, of course, for attacking and taking down enemies. Defensive magic is for protection, sustainability, and even healing. and lastly, summoning magic, to conjure an entity to fight for you

Elemental Affinity

These are the different kinds of magical elements that a person could get. keep in mind that everyone that has an affinity for magic could only get 2 kinds of elements to their kit. It is possible for them to combine these 2 magic to create a new one, but there are mages that can acquire more than 2 elements such as the Black mage that could acquire 3 elements, while the Red mage could acquire almost every element but cannot access all of their ability tree and penalties such as an increase of mana cost and cooldown, and reduced magic power

Fire Affinity - that focuses on offensive magic. All magic attacks and defense could inflict the affinity passive of burn. This element has 4 different variances, each has a unique effect

     - Red flame - The common variance of the fire element. Its burning effect, duration, and damage depends on the offensive magic used

     - Frost flame - an uncommon variance of the fire element. When a  mage that has an affinity for fire found out that he, as well, has an affinity for ice, his affinity for fire will be forced to mutate and to adapt to his magic. The effect of the frost flame both inflict burning and frost damage to the enemy. 

     - Black/Cursed flame - An evolved variance of the fire element. Those that have mastered the element of fire will transform their flames into a coat of darkness. The black flame inflicts heavy curse damage where the effect has a chance to never die.

     - Silver flame - This is a gift from my sister, the Goddess of flames Fiora. This is a rare variance of the fire element that inflicts bonus damage to undead enemies. A mage that has this rare variance of the fire element has a chance to summon small fire elementals to guide him in battle. 

     - Spirit flame - A variance that is exclusive only to a race of fox hybrids known as Revias. This variance inflicts magic penetration and mana burn damage. And by the effect of mana burn means that when the enemy is damaged, it also decreases the amount of mana that the enemy has. This affinity also has its own exclusive effect in which the magic damage it deals with increases at night time.

Water Affinity - A magic that can be formed into any type, either used for offense, defense, or even to summoning. This magic is mostly used in everyday life, and if it was meant to be used for the military, mages tend to combine the Water element to another element.

Ice Affinity - An affinity that blends exceptionally well with water affinity. Ice and Water affinities tend to share their abilities. All ice-based attacks have a chance to inflict frostbite damage to the enemy, as well as slow them. 

     -Dark Ice Affinity - a rare variance of the ice affinity that adds curse damage to all attacks. The curse damage inflicted gives magic stacks to the user that can be used to activate even more devastating exclusive attack type magics

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