mario

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Naturally showed these hacks to the centralites currently on #smwc. We were laughing at how bad some of them were, but then I got to a hack called "MARIO". Just that, nothing more, nothing less. The description seemed quite odd, as if some Japanese hacker was trying to translate the original plot of Super Mario World into English and failing horribly. I showed this to Kieran and he started laughing at the description. It read as follows:

As you play the role of Super Mario plumber, verify that you are beautiful Purinsesutozutouru again Bowser kidnapped the evil king. It is your job to save her! This hack includes six levels of very long.

I simply dismissed this as someone trying to act Japanese and release a crappy hack with some edits, or so, that's what I thought this was, at first...Curiosity got the best of me. I decided to download the hack, not knowing what I was in for, since the single screenshot of the hack was the title screen with nothing but the letters "MARIO" from Super Mario World's title screen. I thought it was a little odd how there were no dates or anything either, as hackers usually place their names and dates on the titles to mark when the project was started.

So, when I opened the hack, I was greeted by 2 files. One called 3007014, a simple .txt file 27 KB in size, and the IPS file, simply named "MARIO". For some odd reason I wanted to see what the author of the hack had to say, but when I opened the hack in Notepad, there was nothing but indistinguishable symbols and letters and punctuation, sort of like how when you open a rom in a text editor like Notepad. Seems like the author just completely copied his ROM to .txt form, though I could be wrong. Taking a closer look, at the top of the .txt file mixed in with the gibberish I found the only thing that looked like English there. Here is a piece of what I found:

ÿØÿà JFIF H H ÿþ 1find me find me find me find me find me find meÿÛ C


To be honest, I didn't know what to make of this, and I thought it was to simply waste some of my time by making me find some text in the gibberish file. That, I'm willing to bet, no one will ever be able to make sense of.

I decided that, because my interest was growing steadily, I would start looking through my horribly disorganized download folder for a copy of a clean ROM, which I had downloaded a great deal of time before the events of tonight unfolded, and an IPS patcher; of course my choice for the job was Lunar IPS.So, I then proceeded to move the ROM and the IPS patcher to the folder with the hack. I patched the ROM, not knowing what to expect next, and I quickly hurried to drag it to ZSNES and play what I thought was to be terrible in the form of a ROM image. I noticed on boot up that the author had taken the time to change the header of his hack. Instead of the usual "super marioworld" you normally see when booting up a rom in ZSNES, it just had the letters "MARIO" there again. At this point I gained a little hope, because normally people who do horrible half-assed edits to the ROM generally don't know enough to change a header title. I thought I wasn't wasting my time with this, and my mood brightened slightly at the thought of seeing what the author had to offer in his interesting little hack.

So, the title screen loaded, exactly like it would with Super Mario World, except it had just "MARIO" on the title like I had mentioned earlier. Something else had grabbed my interest moreso than the unusual absence of layer 3 tiles on the title screen. Mario's normal bright colored and happy palette seemed, how can I put it... "dull". What was once violet-like red was now what seemed like grey with a slight red tint to it, and I'm fairly sure his pants were looking more grey than blue too... I thought this was strange, and I wondered why he had decided to give Mario such a dull palette... Regardless as to what his intentions were, I felt that something was... wrong. Not in the sense that the palette was slightly bad, but that the hack was empty, like something had happened. Upon pressing start and selecting a new file, like a lot of other countless Mario hacks I have played in the past, there was some sort of intro screen that basically described the entirety of the plot in a short paragraph just small enough to fit into a small black box. I began reading, and for the most part, the message stayed the same, but there was one key factor that made this interesting. Apparently the main antagonist of this hack wasn't Bowser at all... it was... Mario?!What the...? "This wasn't the original message from Super Mario World", I thought to myself. Normally I wouldn't think anything of this, seeing as how, over my nearly 2 years at SMWCentral, I have played countless hacks and have seen many different intro messages, but this one really stuck out. At this point, I definitely knew there was something odd about this hack. Upon letting the intro level music play, I pressed the start button on my controller to finally get to the overworld and begin my journey into this unknown hack.Upon entering the overworld, everything seemed normal. Same old level paths, same old music, but the level names were different. Instead of "YOSHI'S HOUSE" like it always has been every time I've ever played Super Mario World, it was now simply just "YOSHI'S". The "HOUSE" part was gone. I thought that this was strange, and I began to lose hope in the hack because it had seemed like barely anything had changed at all from the original. I was hoping to see something new. Well, unluckily for me, I got my wish, as you'll see when you read on. I decided to enter the level out of curiosity. When I entered, the whole house that's normally there was gone. No more smoke, no more fire, no more little birdies, no more treehouse. All that was left was the message box. I decided to hit it. Upon opening, the message I expected to be there was replaced with what seemed like binary.At this point, I was on IRC telling everyone about how the hack was starting to weird me out, which in itself yielded some sarcastic responses, but hey, I expected it. Anyways, after this my interest level in the hack skyrocketed, and along with it my paranoia. Oh, boy, was in in for a fun surprise. So, I decided to head left. Upon reaching what was before known as "YOSHI'S ISLAND 1", the level was now labelled "never come back". Now I thought things were going to be all kaizo death trap, because generally that is what people name their levels in kaizo hacks to make sure the player doesn't go there. To my surprise, it wasn't quite that way, though, I wish that it had been. Upon entering level 105 I was greeted by the insanely loud clown car sound that Bowser's flying vehicle makes right before Peach falls out. Of course, with my headphones being moderately high, the sound scared the living shit out of me, which wouldn't have happened if I hadn't been so nervous beforehand. I decided at this time it would be best if I turned the volume on my headphones down, as to not get anymore unpleasant surprises such as that one.When I entered the level, other than the music, everything seemed to be the same, except for the fact that the little Koopa that slides on the ledges wasn't there anymore, nor was the Banzai Bill. The Dragon Coin was still there; however, for some odd reason, I wasn't able to collect it, or rather any Dragon Coins at all. The author made certain of that. I also noticed that there was a brown used block near the spot where the Banzai Bill normally shows up. I can only assume this was a revisit to the level after I had beaten it like I heard in some half-assed creepy stories in other Mario games. Now I was wondering why things were like this, making me wonder about the intro message. Had Mario done something previously to Dinosaur Land? Was this in Bowser's point of view? I quickly dismissed the latter option, because it seemed kind of stupid. So that left me thinking that Mario at one point in time in the author's story did something, but what?

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