-SCP Containment Breach changes-

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This is what I would change in the game SCP Containment Breach.

General

* Blink meter decreased by 10%

* Blinking now only activates when SCP-173 is visible (The blink meter remains for 10 seconds after line of sight with 173 has been broken)

* The inventory, command console, and ESC menus on Keter difficulty no longer pause the game

* MTF now have slight reaction times before firing at the player

* The radio now contains a random number of songs on channel 3

* 'Small First Aid Kit' has been renamed 'Upgraded First Aid Kit'

* The refreshing of the Very Fine Night Vision Googles no longer counts as a blink

* Very Fine Night Vision Googles refresh cool down reduced from 10 seconds to 7 seconds

* Keypad Heavy and Entrance zones no longer exist

* Announcements sounds on speakers; volume reduced by 40%

SCPS

SCP-049:

* The collision hitbox of SCP-049's arm has been extended

* Slight increase in speed

* Can no longer walk through a Tesla gate

SCP-106:

* Now spawns directly in front of the player. If a non-collidable object is in front of the player, SCP-106 will spawn directly below instead

* Has been given a proper animation when struck by a Tesla gate.

SCP-178:

* Has now returned

* Is now placed inside SCP-427's room (SCP-427's room has been completely removed; it can still be accessible by placing SCP-500 into SCP-914. 427's document can be found near SCP-500 in the maintenance tunnel)

SCP-205:

* Entry clearance reduced from 3 to 2

SCP-714:

* Now grants immunity to SCP-1048-B

* (See SCP-966)

SCP-939:

* SCP-939 cannot detect players if they are not moving. However, if 939 makes physical contact with the player they will then become enraged

* Can now randomly turn around to the opposite direction and continue in said direction (All SCP-939s do not collide with one another)

* More voice lines added

SCP-966:

* Can no longer open doors

* Stamina reduction has been reduced to 30% (Formally 50%)

* If stamina reduction is active; SCP-714's stamina effects will dissipate and the stamina reduction from SCP-966 will only be reduced by 5%. However, the blinking meter duration is now decreased by 20%

Bug fixes/QOL Changes

* SCPs' can no longer spawn on the player when exiting or entering an elevator

* SCPs' cannot spawn within 5 meters of an elevator

* SCPs' and MTF can no longer get stuck on door passage ways

* Stairs can no longer get the player and SCPs' stuck

* The screen no longer turns around without the input of the player. Screen flicking fixed

* SCP-049 can no longer get stuck on objects during his introduction event

* SCP-066 can no longer scare the player through floors and walls

* The entry to SCP-079 not loading correctly has been fixed

* Screen flickering reduced during the SCP-096 event

* When SCP-106 is successfully contained, sound transmission now automatically turns off

* Optimized SCP-1499 areas. Ambient music when removing the mask has been removed

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