These are ideas I had for ultimate custom night. This is so the animatronics are similar to their original game, and to give them more impact.
General
• All jumpscare animations now contain more detail and no longer seem like 'Animated GIFS'.• Nightmare and Nightmare Fredbear now blink in the darkness.
Freddy
• Freddy will now attempt to hide on cam 01. His eyes will glow in the dark and will come closer to the camera. His events do not change.Mangle
• Now contains 3 different poses from within the office.Golden Freddy
• His jumpscare now zooms in towards the player from the centre.Nightmare Bonnie
• When heavy breathing is heard from one side of the office, turn to the respective direction to scare off Nightmare Bonnie. Leaving the breathing for 5 seconds will cause a jumpscare.Nightmare Mangle
• Located in Cam 08. Randomly Nightmare Mangle will activate throughout the night (Uncommonly). When activated, random sounds will be played with a glitchy tone. (E.G Molten Freddie's laugh, or Nightmare's laugh.) This is to confuse the player. (These noises DO create an audio disturbance.) To deactivate Nightmare Mangle press one of her red cheeks. There are 3 separate poses she can be in. The death coin will kill both Nightmare Mangle and Toy Freddy. She can be deactivated with the A/C. She can only appear every hour.Circus Baby
• Her plushie price is now increased.OR!
• Now appears multiple times a night. Purchase the plushie for a decreased price (5 - 20 Faz coins) when she is in the hallway. Buying the plushie will force her to leave, but she can come back again multiple times in the same night, thus the player MUST buy the plushie again. Unlike Rockstar Freddy, she cannot be tricked by the heater but gives the player more time. (She can be cam-stalled.)
Ennard
• Can now appear in both the Duct and Vent systems. (His duct icon being white) When a sound of squeaking metal is heard, close the specific duct or vent. He can clearly be seen in the duct system. However, he is hard to be seen in the vent system until he has reached the exit. (Then he will be clearly visible.) It takes 5 seconds for him to jumpscare you once he has reached the exit. (Even while the camera is up. This is to give time for the player to close the vent/duct. He is affected by the heater, but will only be able to be pushed back when the office is 100 F° or more.)Rockstar Foxy
The higher the level, the better the rewards, but more risk!
Bug fixes/Tweaks:
• Fixed a bug which stopped the victory music from playing when finishing a night.
• Greatly improved Visual effects when turned on.
• Menu UI has been tweaked. GO ! is now GO! You can now see your points when selecting a challenge.
• Animatronics can no longer be set into minus numbers when using a macro.
• Fazbear mask now contains visual effects. The mask now slightly moves and breathes slowly from side-to-side.
• BB and JJ no longer can be seen when the side vent is closed.