Genshin Balance Changes

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General Changes:

*Gadgets which do not require a toggle key-bind are now passively active. E.G: The Seed Dispensary
*Constellations are now toggleable
*All character sprints are now equal to that of a tall male model
*Unique Sprints (Mona and Ayaka):
-No longer stop at edges
-No longer gets stuck on small surfaces
-I-frames increased
-Ending animation finishes 15% faster
-Speed increased by 10%
*Traveller talent levels now carry over to all element types
*Changing the Traveller's element type can be changed in the character select screen
*Added character Load outs
*Resin cap increased to 220
*The user can now hold 8 Condensed Resin
*Floor 12 will now have the following reward changes:
3 star completion: Primogem rewards increased from 50 to 150
6 star completion: Primogem rewards increased from 50 to 300
9 star completion: Primogem rewards increased from 50 to 500
*1 Acquaint Fate will be received after completing 4 daily commissions
*Each commission completed now gives 20 Primogems. While claiming them from the Adventurers Guild gives 40 Primogems. In total, 120 Primogems can be claimed each day
*Pity counter now shown on banners
*All Statue of the Seven now give all characters their elemental bursts every 1 minute

Bug Fixes:

*Fixed a bug where staying in the charge attack state with a bow would cause a second delay to begin charging after firing an arrow
*Fixed a bug where Ningguang's charge attack animations would have a delay in firing depending on which animation was played
*Fixed a bug where Klee's Elemental Skill bomblets would not be pulled in by Venti's Elemental Burst
*Fixed a bug where Aloy's Elemental Skill bomblets would not be pulled in by Venti's Elemental Burst
*Fixed a bug where Geo Constructs were unable to be placed in the Oceanid area and some water areas
*Fixed a bug where Mona's C1 would not extend the freeze duration for enemies
*Fixed a bug where Kokomi's Bake-Kurage would not extend its duration when Nereid's Ascension was activated during the starting animation
*Fixed a bug when a crystal fly was collected, others crystal flys would be scared off when Sayu's passive was active
*Fixed a bug where Dehya's Elemental Burst 'Leonine Bite' could be cancelled by jumping

Characters:

Amber:

*Constellation 2 removed; is now a part of her regular kit
*Constellation 2 replaced with the following:
My Secret Arrows!
Amber now gains a third charge which changes her arrows to a scorching blue. The third charge deals 100% more damage than a regular charge, and continuously burns enemies for 6s every 0.3 seconds. Additionally, the arrow now generates 3 pyro particles.

Barron Bunny:
*Now contains infinite HP
*Does a minimum of 5000K when Amber is at level 90. At talent level 10, this is increased by another 5000K
*Now deals more damage via the explosion depending on how much damage it received from enemies. If the party member is damaged during Barron Bunny's duration, 75% of that damage will go to Barron Bunny's explosion.
*Enemies attack 15% faster when attacking Baron Bunny
*Blast radius increased by 75%
*Inflicts Pyro on enemies surrounding itself every 1.5 seconds, but deals no damage.
*Leaves behind Fiery Cotton which is able to be picked up by a party member which decreases Ambers charging speed by 75% and increases her ATK by 15% for 8 seconds, additionally, this gives party members a 15% Pyro damage bonus. This effect is active even if Amber switches out.

Fiery Rain:
*Lasts 6 seconds in total and now follows enemies. Damage scaling slightly decreased.

Precise Shot:
*Aimed Shot hits on weak spots increase Amber's Base ATK by 15% for 10s. Additionally, movement SPD and ATK SPD increased by 15% for all party members for 10s.

Albedo:

Rite of Progeniture: Tectonic tide:
*Every second Fatal Blossom out of the 7 now targets enemies inside the Solar Isotoma rather than random targeting

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