Wukong:
Celestial Twin:
*No longer shares an ammo pool with the player
*The twin now has its own seperate ammo pool. Picking up ammunition now shares the ammo between the player and the twin
*Can now throw Glaives and manually detonate them when enemies are nearby
*Can no longer be self-staggered(OUTDATED) Inaros:
Passive:
*Damage now scales off ability strength and will deal increasing max HP damage to enemies starting at 15% every second. Inaros cannot target bosses or other special enemies during this timeSandstorm:
*Default radius increased from 7.5 meters to 15 meters
*Now strips 10% of enemies armour per second to a max of 100% caught in the sandstorm permanently
*Enemies trapped in Devour now lose 20% max HP per second while restoring Inaros HP inside the sandstorm. Additionally, enemies now turn into friendly Sand Shadows once all their HP is lost
*Trapping enemies in devour can now be down while in sandstorm and can devour multiple targets very quicklyMesa:
Ballistic Battery:
*Now reloads all weapons 50% faster, and has a 50% chance to not use ammo per shot fired for a default duration of 20 seconds. If Shooting Gallery is active during this time, allies will also gain these bonuses. Activating Shooting Gallery will reset Ballistic Battery's duration. Original effect still in placeGaruda:
General:
*Ability cast times reduced by 30%Dread Mirror:
*The enemy is now instantly executed no matter it's health pool. This cannot target bosses or other special enemies
*Can only be casted every 3 seconds
*Dread Heart is now able to be used 3 times without the damage multiplier being affected. This can only be reset until the last Dread Heart is used, or when Garuda dies
*Augment mod removedBlood Altar:
*Now has an unlimited duration
*Garuda is now healed even when outside the field within a default radius of 55 meters from the nearest Blood Altars. Allies must be in the fields to be healed
*Enemies captured will now always take a set 3% max HP loss every second no matter where Garuda is located. Enemies are able to die from this damage and the Blood Altar will be destroyed when done so
*Enemies trapped in a Blood Altar will now die when all enemies are killed in a roundLimbo:
General:
*Can no longer be damaged by Eximus enemies when inside the rift unless they're inside the rift themselves. However, Eximus will still not be affected by the rift and can shoot defences and such within.Banish:
*While Limbo is inside the rift, he is now able to banish enemies who are outside the riftHildryn:
Aegis Storm:
*Primary, Secondary weapons, and Glaives can now be used in Aegis Storm
*20% faster movement speed
*Balefire no longer consumes shields while in Aegis Storm
*Ending Cast time reduced by 75%
*Pillage can now be used during Aegis Storm
*Ending cast now knock down enemies and deal 5% max HP damage to enemies
*Fly 50% higher
*Enemy effect range increased by 50%Titania:
Tribute:
*Removed Full Moon and Entangle
*Thorns is now a tap to activate, and Dust is now hold activatedLantern:
*Now spawns 3 Razor-flies upon activationRazor-Flies:
*Damage scaling increasedTrinity:
Well of Life:
*Now heals all teammates 15% max HP within Trinity's affinity radiusLink:
*Range increased from 20 to 30 meters
*No longer has a limit on enemies affected