Simon Says

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Type: Emitter

Description: When they said their name, followed by a command, the user can control their enemies in a forced game of Simon says. This quirk works best on weak-minded individuals. A strong-minded person can fight the influence of the quirk and eventually break free of its control.

Drawbacks: When a person is aware of how the user's quirk works, it becomes less effective on said person. The more people this quirk is used on, the weaker the control over them is and easier it is for them to break free of its influence. If a suggestion is drastic enough, such as the influenced individual putting themselves in danger of killing their ally, it requires the user to focus their quirk only on the single individual. Otherwise, the influenced person will immediately break free of the control held over them. Lastly, if the user breaks concentration, they lose the control they have over anyone influenced by their quirk and must reactivate it.

Subfeatures: People who develop quirk tend to retain a child-like personality due to the childish game it mimics

Public Use: Yes

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