R5 - Night Nine

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Ok so I know this is dragging on and at this point its probably not enjoyable for most idk, so I'm gonna try doing one more day and see how ya'll get on with it, will probably give a clue this time to try and make things easier, although as I have said, if you check the lists made in old discussions there are some solid clues in there that would help to eliminate the remaining cats.

As no cat was voted out, I have stated the consequences of no exile via a random cat's death (a random name generator in relation to the final remaining cats was used)

Ash has been killed via Consequence. They were the Survivor.

11 cats remain. 5 traitors, including the Mystery, remain. 6 innocents/neutrals are left.

If the number of traitors overwhelms the number of innocents, the traitors get an automatic win as at that point the exile voting would be unfair.

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Night actions please if you have them. 

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A reiteration....

Remaining cats (11)

Sun, Moon, Fog, Crow, Wolf, Dance, Storm, Spruce, Shadow, Snow, Fox

Remaining traitor roles (5)

Traitor Solver, Traitor, Traitor Thief, Traitor Lookout, Mystery [previously non-traitor]

Remaining innocent and neutral roles (6)

Lookout, Lookout To-Be, Cave-Guard, Kittypet, Rogue, Scavenger

If the innocents can work out who has and hasn't been revealed as any of these roles, finding the traitors will be a lot easier.

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