Mime Is In Town

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Surprisingly, despite the cathedral earlier hinting that Greg may be in the Middle Ages, the town is quite advanced, resembling something from the 18th century — mostly European architecture-looking buildings do seem to dominate the town, but for clothes — they do have some kind of anachronism, though: People are wearing golf hats and casual polo shirts to ladies wearing really pimped-out dresses with some having towering hats and gentlemen with top hats and so on — Including one with an impressive cape that looks quite really impressive that passed by Greg not very long ago – Looks like something Rick Wakeman would wear in his performances.

And so, once again, Greg wanders around the streets — looking for where to go next, and after some time of walking, an old man calls him: "Come in here, Greg. Someone wants to see you inside." He opens the door beside him, letting Greg in.

"Hello, Greg, how are you?" says the man at the desk. He reveals himself as Wright, one of Greg's co-workers. "You got here too, haven't you?" Wright then stands up, describing how he got here: He was also affected by the 'magic bomb' too, appeared in a forest, then picked up by some "kind men" as he describes it, and that's how he got here. "Now, please excuse me, but i believe that you might be wondering what to do next, so i'm handing you this map of this town for what you should do next." says Wright, and Greg is given a map of the town along with instructions on what should he do next. 

Greg then leaves the building, and the first place he has to go is a building in Syca Avenue, which isn't too far away from the building that Wright is at.

Later, Greg finally reaches his destination, which took him about roughly six minutes to walk to there. The building seems to be quite worn out, with advertising posters covering the windows — including one with, out of all things, medicine with cocaine in it. People back then were really crazy. 

As he enters the building, he's greeted with a sight of a rather vintage-looking lounge, as contrasted to the planked up look of the building — Truly misleading. You should sue the owners for this kind of advertising, it's wrong, but don't worry, it's the 19th century – Maybe you should wait a little longer.

 Greg then closes the door, he's met with a revolver click behind him as he walks a few steps further — Is he dead and shot? No, it's a woman with a gun.  "Hello, Greg. Wright said you would be coming here." She says, and introduces herself as Anne — "I believe that you may be staying here. Your room is at Room number 2, floor 2." She speaks, and then holsters her gun – "Sorry for the scare, though." 

Greg then proceeds to go the the specified room, and enters it. It's an average room enough for one — Bed, desk and storage — an alright flat. He then sets up the room to fit for himself, and there it is — done.

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