Chapter 15 Randomly Spawning Structures

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This is just a chapter on everything that randomly spawns so that you will not be lost in these structures!


Village: This is a structure that is a village with villagers. Each villager has a specific "job" in which they will give different trades and better stuff as you trade with them more. Villages sometimes have a building called the "blacksmith" where it will have furnaces outside and a chest with random stuff in it.

There is also a library or two that will be full of bookcases for all your reading needs! Each village will also have crops like wheat, potatoes, and carrots so it is good to get some food while you are there.

You also have a popularity scale for each village and your popularity goes up if you trade with a villagers last slot trade you will get +1 popularity. But if you attack a villager you will lose 1 popularity point, killing a villager is -2, attacking a villager child is -3, and Killing a villages Iron Golem is -5 points.

Villages can only spawn in deserts, plains, and savannas


Abandoned Mineshaft: These are structures that spawn underground and are made out of wood. They have cave spider spawners that will poison you and bring you down really low in hearts. Mineshafts also have chests in them that can have bread, coal, melon seeds, pumpkin seeds, iron ingot, lapis, redstone, gold ingot, diamond, saddle, rails, enchanted book, iron horse armor, and iron pickaxe. (Ranging from most likely to least likely).


Temples: There are two different types of temples desert and jungle. The desert temple will look like a pyramid and inside the temple is a clay pattern and if you break it youwill fall down into a pit with 4 chests. I do not recommend digging the wool because there is a pressure plate down there with tnt that will most likely kill you and destroy the chests. 

The items you can get are bones, rotten flesh, gold ingot, iron ingot, diamond, saddle, emerald, enchanted book, iron horse armor, gold horse armor, and diamond horse armor. Ranging from most likely to least likely.

The Jungle temple has 3 layers and on the middle layer there will be stairs leading up and down. If you go down there will be 3 levers if you press it in the right sequence you will open up a hidden chest on the middle floor. Staying on the bottom floor if you go the other way there will be a dispenser and as you walk down the hall there will be tripwire hooks that will make the dispenser shoot arrows at you! At the end of the hall there will be a chest with stuff inside but there will be another tripwire hook that will shoot arrows at you. On the top floor there will be nothing up there.

The items that spawn n the chests are the same as the desert temple.


Monster dungeon: These are dungeons that mostly spawn under ground and have chests in them but also with a monster spawner. The spawner has a chance of being a zombie spawner (50%), skeleton spawner (25%), or spider dungeon (25%).

The items that you can get from the chests are gunpowder, redstone, string, wheat, iron ingot, bread, bucket, name tag, saddle, iron horse armor, music disc (13), music disc (cat), gold horse armor, enchanted book, golden apple, or diamond horse armor ranging from most likely to least likely.


Desert well: These have a 1 in 1000 chance to spawn in any desert! This well can also spawn when you turn generated structures off. Although it has nothing valuable it is still a cool sight to see!


Witch hut: This hut is a building that only spawns in swamp biomes and spawns witches! It will have a crafting table and cauldron inside it. Nothing else here except that you could make a witch grinder i guess. 


Ocean monument: This is a structure that spawns only in the ocean, duh. It will have a bunch of mobs called guardians constently spawning in it and around it. In the middle of the monument is a treasure room guarded by the elder guardian. Inside the treasure will be gold blocks! But there are also 3 elder guardians that spawn in every monument. In some room there can be sponges which is the only place you can get a sponge! 

Hard to beat but great rewards only go in when you are ready to fight!


Nether fortress: This is a big complex with corridors and rooms everywhere. This is the only place where you can find a blaze and a wither skeleton., magma cubes are also spawned more often in these fortresses. These fortresses have blaze spawners and nether wart in them that are needed for brewing potions!

Nether fortresses have also some chests in them that can have gold ingot, saddle, gold horse armor, nether wart, iron ingot, diamond, flit and steel, iron horse armor, gold sword, gold chestplate, diamond horse armor, or obsidian. Ranging from most likely to least likely.


Stronghold: This is the structure that you need to find to complete the game! There is a limit of 3 strongholds per world. There are many different rooms in them and one of them is a library. The library has a bunch of bookcases and usually have chests in the that can have paper, book, enchanted book, compass, or empty map.

There are also chests that spawn in hallways that can have apple, bread, iron ingot, ender pearl, redstone, gold ingot, iron pickaxe, iron sword, iron helmet, iron chestplate, iron leggings, iron boots, diamond, enchanted book, saddle, iron horse armor, golden apple, gold horse armor, and diamond horse armor, oh my.

There are also a storeroom that have chests in them that can have apple, bread, coal, iron ingot, redstone, gold ingot, enchanted book, or iron pickaxe.

Near the end portal will be a silverfish spawner that will constantly spawn silverfish.

You can find the strong by right clicking with an eye of ender and just keeping doing that. You will also need eye of enders to make the portal so you can go in it and actually go to the end.


That is all for this chapter I hope you all enjoy! I will try to be posting more often now on all my guides and will be updating all of my chapters to the 1.8 version because I have yet to do that. Anyway goodbye and have a good day!

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⏰ Last updated: Jul 20, 2015 ⏰

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