Y/n and Luz are best friends who have gone through thick and thin. But this time, they will go through thicker and thinner. They are both considered... "weird" by others but to them, they are just being themselves. What if that weirdness gets them s...
Glyph Magic - A method used to cast spells using paper/drawings, as opposed to casting Spell Circles. Performing glyph magic effectively requires that both the glyph is drawn accurately enough and that the caster know what they need the glyph to do when they activate it, else they will receive underwhelming and/or unintended results.
Light Glyph - When cast, it generates a floating sphere of off-white yellowish light. The intensity of the spell can be changed depending on the size of the glyph/spell circle. The light spell is considered a basic spell that can be cast at a very young age.
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Ice Glyph - When cast, it causes a pillar of ice to form or any construct the user may think of. The constructs depend on the size of the glyph/spell circle. The diameter, speed of growth, and the height of the ice pillar depends on the size of the glyph as well.
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Plant Glyph - When cast, flowers, and other types of plants or trees, sprout from the glyph. The plants can be any size, even towering over people.
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Fire Glyph - When cast, it conjures a ball of fire. If cast on the surface of an object, it will set that object on fire.
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Swordsmanship - A skill/technique used in combat and training with any type of sword. It encompasses a comprehensive set of techniques, strategies, and principles that govern the effective and efficient use of the sword in combat and self-defense. The main martial arts Y/n mostly uses for swordsmanship is Kendo.
Glyph Magic - A method used to cast spells using paper/drawings, as opposed to casting Spell Circles. Performing glyph magic effectively requires that both the glyph is drawn accurately enough and that the caster know what they need the glyph to do when they activate it, else they will receive underwhelming and/or unintended results.
Light Sword - In combination with the two skills, Y/n sticks a Light Glyph to his sword to which it illuminates. It can be used as a light source or a damage buff. It can also blind opponents. The effect runs off after 40 seconds.
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Fire Sword - In combination with the two skills, Y/n sticks a Fire Glyph to his sword to which it ignites. It can be used as a light source or a damage buff. It can inflict burn on opponents. The effect runs off after 40 seconds.
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Ice Sword - In combination with the two skills, Y/n uses an Ice Glyph to create a sword construct out of Ice. It can be used as a secondary weapon or convenience. It's less durable than it seems.
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