01 - (Y/N) Reader's Information 03: Equipment 01 - Primary Loudout

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Here are the list of equipment for this character. I made recommendation on each weapon under choice. So now, with the element of MGS4, thought each of my OC can carried up to 5-6 like in the game: a pistol, a knife, a tranquilizer gun, a assault rifle or a smg, a shotgun or a sniper rifle, and a grenade or launcher.

Perhaps from Turok 2008 able to hold 4 weapons besides the knives, bow and arrow, and hidden blades I was plan to, with being T-Doll, can handle the weight with the element of MGS3 and MGS4, learn the latter that slows Snake down and decrease Psycho meter when stressed.

...But! I think the MGSV element will do, there are 4 types of weapons in the game - Primary Weapon (Hip) (assault rifles and shotguns), Primary Weapon (Back) (sniper rifles and rocket launchers), Secondary Weapon (handguns and submachine guns), and Support Weapon (throwing and placement). The maximum weapons the player can carry in a mission is 7 in Ground Zeroes (2 Primary, 1 Secondary and 4 Support). Whenever a player picks up a new weapon; I mean, on this list that having a handgun served as a backup weapon, along with the former idea regard Turok, which carries 4 on the campaign.

Although, thought I could bend it by setting from 7 to 8, which like I stated being a T-Doll, well, guess it's been settled (2 Primary,  2 Secondary,  and 8 Support) on this LOADOUT:

– LSR44 Spoor (Primary) (Left Hip)

– Heavy Pulse Rifle (Primary) (Back on Right Side)

– LS12 Ripper Handgun (Secondary and/or Backup) (Right Thigh)

– I.C.E.R. 45

– Stun Knife (CQC Knife/Taser)

– Dual Hidden Blades (Lethal/Shock) (Secondary)

– Shadow Marshal Knife (4x) (CQC/Thrownable - Support)

– TTI Benelli M4 Upgrade Package (Primary) (Back on Left Side holstered with Rothco's Tactical MOLLE Shotgun Scabbard)

The last was support-type item(s), besides the "Shadow Marshal" Knife, which of course limited pf 4 to carry thanks for that.

Now, thought using the manufacture companies such as the Knight's Armament Corporation, before Taran Tactical, which every gun, accessory, and components were belong to any of them

So I thought that bringing up others since the Knight's Armament Co. is suited choice since no other companies having them in stock because of Resident Evil and MGS4.

== :Weapon(s): ==

= LSR44 Spoor

- Type: Hybrid Energy Weapon - Submachine Carbine & Sniper- Ammo Type: Energy- Magazine Size: 24 bolts (SMG) & 2 charge shot (12 in each shot divided from 24)- Fire Mode: 3-burst & Full-Auto (SMG) & Charge Shot (Sniper)- Attachment(s): SMG's hybri...

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- Type: Hybrid Energy Weapon - Submachine Carbine & Sniper
- Ammo Type: Energy
- Magazine Size: 24 bolts (SMG) & 2 charge shot (12 in each shot divided from 24)
- Fire Mode: 3-burst & Full-Auto (SMG) & Charge Shot (Sniper)
- Attachment(s): SMG's hybrid of Dot Laser & Holo Sight and Sniper Railgun's 4x ACOG Scope

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