Homesick, but Not For Home

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Receiving a summons from Kaz Brekker usually means one of two things: either you are about to be murdered, or he is going to ask you to do something before he murders you. Usually, that task involves the distribution of funds from your ledgers to his. However, as one of the bare few who has the privilege of making it to his inner circle, you would wager that there's a third possible outcome from hearing from him: he still wants you to do something, but you'll be killing someone else.

Nonetheless, judging by the expression of the courier who tells you that Kaz is expecting you in his office, even being spared an imminent death doesn't mean that this meeting will go pleasantly. Dirtyhands has a reputation around here, one just as dark and choking as those black gloves he so loves to wear. No one here knows Kaz as anything more than a shadow of a man, a killer, a convict. To learn that he wishes to speak to you is akin to hearing that Death itself is knocking on your door.

You, however, just smile and turn your feet towards the stairs leading to Kaz's office instead. The Slat, home of the Dregs, is a rickety ramshackle of a building. Kaz has been doing his part to fix it up as he can, but the floorboards are still masterfully creaky and the oil lamps flicker ominously from their resting places beside each looming door. The stairwell is worst of all, a towering, beckoning talon that delivers you to your fate at the very top.

Sometimes, you swear Kaz put his office on the top floor just because it would give his victims more time to contemplate their quickly approaching demise when they had to climb all the way up. Other days, you just assume that he was sick of the noise and wanted to find a place where nobody would bother him unless absolutely necessary. Knowing Kaz, both rationales are probably sound.

You knock once on the door to his office and, upon hearing your name called to come in, twist the doorknob and let yourself inside. Gathered in a loose semicircle on the few available pieces of furniture as well as leaning against the wall are Inej, Jesper, Wylan, Matthias, and Nina. Kaz sits, as usual, ramrod straight in a chair behind his desk, and gestures for you to take the final open seat.

"Looks like everyone's here," you note. "Should I be worried about missing anything?"

"Not in the slightest," Jesper chirps. "Only that Kaz has been saving that chair for you this whole time. He keeps glaring at us whenever we so much as look towards it."

Jesper looks as if he'd like to gossip about this a little more, but Wylan digs a sharp elbow into his side, causing the other boy to complain heartily.

You just grin, sliding into your seat. "Good. I deserve luxury. I was never made to sit on the ground."

Kaz coughs pointedly to disguise what you're sure is a smile. "Now that we're all in attendance, we can get started. I've heard news of a prospective business deal happening off the coast of the Southern Colonies. Expensive materials are being exchanged. Jewelry, artwork, the like. It's all being conducted by Kerch merchers, but they took everything offshore to avoid the chance of getting caught. If we swoop in the night before and take all their bargaining tools, we'll be richer and they'll have to cave to our demands."

"Of course, our demands," Nina says, nodding. "What are we demanding, again?"

Inej smiles. "For them to stop breathing down our backs, for one thing. Also, they keep trying to cut into business. They needed this deal for an alliance between some of the wealthier merchers, but if each party thinks the other stole their riches before the swap, they'll be so busy with infighting that they won't bother us for some time."

Kaz inclines his head gravely. "Precisely."

Inej taps her fingers silently against her leg. "My question is when we're going to stage the attack. We can attempt to hijack the ships before they leave the harbor, but I have no doubt that they'll be crawling with stadwatch."

You've reached the end of published parts.

⏰ Last updated: Dec 26, 2023 ⏰

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