Chapter 10: Wack-a-Wuggy

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Exiting Musical Memory through the vent system, I felt upset that we had to leave Bunzo to deal with Mommy. I let go of the GrabPack triggers and entered the ventilation ducts, crawling on all fours to not hit my head. I'm surprised to see that Charlotte didn't speak ill of his demise at all. Did we know he'd die? Yeah, but that's in the game. This adventure's already proven that these toys have a heart, but the game portrays them as heartless and savage. That's when we heard something; Mommy seemed to be yelling. "You fuckin' with those sisters??? Do ya know how KIND they are??"

"That doesn't matter, child!"

"Don't call me your FUCKING CHILD when I can handle MYSELF!!!"

"Then tell me why you didn't do your job correctly!"

"It wasn't my fault! They got the best of me and I wanted to help them!"

"You-"

"Listen the fuck up!! Keep your elastic-plastic-Betty-Spaghetti-wannabe-ass hands off of them!"

The sound of something breaking was heard. Glass. "If this is how you want to play, so be it!!"

Mommy's limbs were heard elongating. I could only imagine Bunzo was trying to fend for himself. I heard him scream and yell for her to let go of him. That he wanted her to not harm us. He'd find a way to murder her if she tried to harm either me or my sister. Talk about protectiveness. "See, sissy? He'll be fine," Charlotte said, trying to hide her unease.

"But don't we find him trapped in a web when we get out?" I asked.

She stayed silent at my point. As we crawled to the end of the ventilation system, we dropped into a warehouse-looking area. A sign that hung from the ceiling said it led to Playcare. And by something I saw, I could tell that we were in for a wild ride even though it wasn't ready. "Charlotte... Come look at this..."

I stood before a part of the floor that showed scratch marks. "I know who must've been in here..." Charlotte said.

"Me too..."

The beady eyes in the darkness. The stature. The... We both looked at each other, daring not to say his name. We'd meet him eventually. And boy, would I be scared to death if he came out of fucking nowhere. As we wandered around the place, I saw another cardboard cutout; this time, it was of Bron. If I were to draw him, he'd be a vegan. I have my own rules, thank you very much. And I feel that he'd be the master of dad jokes. "Sissy!! Look!!"

She was standing by three circular toys; Kick-Me Paul. There were also a bunch of toys scattered around on the floor and the shelves. The boxes were empty. But in front of us stood a big version of Bron. Not the eyeless one. But he was covered in dried blood. "Crap... What do we do here again?" I asked.

"I think we're supposed to bring him somewhere. Or is that a different one?" Charlotte muttered in response.

That's when we walked upstairs and saw a different Bron. This one didn't have much color and had no eyes. I walked over and pulled a lever, hearing the mechanisms whir to life. The green pad began to glow on the wall. "This is the one we have to move. The claw is somewhere in the room, and we have about 10 seconds to get it here," I instructed.

Charlotte ran to find the claw (to make a mental note) while I stayed at the counter and read a few of the Post-It notes.

"Incinerate Kick-Me Paul"

"Lunch with Avery Fri"

"Call retail stores to return S.P.A. shipments"

I forgot to mention that incineration would play a part in Project Playtime; a spinoff game that takes place during the Playtime Co. closure. I turned and saw papers taped to the wall. They were blank papers that were to be filled out regarding rejected toys. "Sissy!! I found the claw! It's on the right side of the room! It's your left of the room!" Charlotte called.

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