On the second day, Shan and Fhiorr are awakened by a dragon's roar. Frightened, they rush outside to see what's happening. There stands their new master, confidently in front of the house, looking at them with a wide smile. Behind him stretches an extremely dangerous training area where no ordinary creature would survive the first step. The master invites them into the "MORTAL TRAINING ZONE!" The two cannot believe what they see, but they look at their master and, in their thoughts, consider him crazy. He introduces them to the zone:
FIRST OBSTACLE: traps with spikes; carelessness can lead to fatal punctures.
SECOND OBSTACLE: burning boulders, threatening both crushing and burning.
THIRD OBSTACLE: a pit full of quicksand, where you have to find a key and get out in less than 10 minutes, then another 4 minutes to reach the surface.
FOURTH OBSTACLE: fighting against straw enemies without hurting the straw civilians. With the key found, the team must open the gate to the
FIFTH OBSTACLE, where they must run through a tunnel full of traps without triggering them. All this must be completed in less than an hour. If they fail to finish in this time, they will have to remain hungry for two days. Fhiorr hears these rules and screams in frustration, not wanting to go through starvation. The master puts Fhiorr to the test first. He encourages himself, shouting in his heroic French accent, and throws himself into the first obstacle with determination. Shan and the master watch him pass the first obstacle, but Shan notices that for the third obstacle, there is no other key than the one Fhiorr has. He realizes that the rules are more flexible than they seem, remembering how he almost left Akali in the hands of strangers from the Void World. Shan learns now not to take the rules too seriously, thinking he should break some of them to protect someone dear.
With discretion, Shan sneaks in and, using his Divine Eye, finds the key in the quicksand pit. With a discreet gesture, Shan signals to Fhiorr to look lower to the right, trying not to attract the master's attention. Fhiorr, understanding the sign, finds the key and with the help of a rope given by Shan, manages to get out of the pit. The master notices that Fhiorr gets out of the pit and congratulates him for it. At that moment, Shan is not happy. He feels a burden about how they broke the rules and decides to share the truth with the master.
The master listens to them and with a mischievous smile says, "Rules are indeed important, and those who break them can be called trash. However, if you leave a friend in need, you are much below that status. Rules guide us, but sometimes, friendship and loyalty are even more valuable."
The three smile and go into the house, preparing for a long journey to another village.
On the third day, preparations for departure were nearly complete. Shan went to buy supplies from the market, while the master and Fhiorr searched for an animal to help carry their luggage. Shan strove to find the most nutritious foods at the best prices and sometimes managed to secure substantial discounts through skillful negotiations. After finishing his shopping, Shan headed home. But in the surrounding silence, he hears a loud roar, and his Divine Eye lights up under his scarf, glowing brightly.
YOU ARE READING
The Divine Eye, the Connection of the Sun and Moon
FantasyIn the magical and mysterious city of Hikarimachi, a young boy named Shan possesses a unique ability: his magical eye allows him to copy almost any combat style, spell, or technique. Known as "The Copier," Shan is sent to the prestigious Academy of...