Young Justice OC

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Name: Darah

Age: 
Season 1: 14-15
Season 2 (Invasion): 19-20

Looks: Dafne Keen

Sexuality: straight

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Sexuality: straight

Love Interest: Robin/Nightwing or Superboy

Personality: 

Darah is quite quiet and holds herself back vocally, except around her mentor, Kita. She can be easily impressed; marveling at how Robin is able to hack into different systems or how much food Kid Flash can put away. Naive wouldn't be the right word, but it isn't difficult to convince Darah to follow the team to what might be not the best ideas. Darah can be quite curious, but it can always backfire on her. One interaction with angry Superboy about room privacy was all she needed to kill that curiosity. Darah is a loyal person, will dedicate her life to her team as she dedicated her life to serving her queen. 

Likes: 
- flying
- learning from her mentor
- visiting different parts of the world
- birds
- living in modern society (she loves the idea of running water) 

Dislikes:
- hand-to-hand combat (one of her weaknesses)
- villains 
- fire (she calls it the element of chaos) 
- being called a sidekick (Darah calls herself an apprentice, training to take over for Kita)  

Family:
Kita (Justice League/Arrowverse OC) is her mentor

Background: 
Darah was raised in a village off of the coast of South America. While they used to be isolated, they aren't as much anymore. Members of the Justice League know of this village and the public only knows of the two heroes that come from the village: Kita and now Darah. Darah trained with many other children; either be a warrior to protect the village or to be picked as Kita's mentee. 

Powers:
Darah was selected by one of the gods to inherit some of their powers:
- air manipulation - can control air and some properties of air (ex. smoke and gasses) 
- shadow manipulation - can only manipulate if there are preexisting shadows
- absolute wisdom - the wisdom inherited helps her make wise decisions to avoid mistakes 
- companionship with certain birds, owls especially - can easily create a relationship with birds, owls are easiest for her  

Weaknesses: 
- current technology: Darah is unfamiliar with most technology, as her village has learned to survive on the land. 
- light: is more effective against her shadow manipulation
- hand-to-hand combat: Darah is far more comfortable using her powers or even staying on the back on her animal companion
- team dynamics: Darah is still learning what it is like to be on a team and how to communicate with them. Especially with the absolute wisdom, Darah doesn't want to come across as an individual who is better than her teammates. 

Other:
- Darah's animal companion is the form of a barn owl, large enough for Darah to ride on him. The creature's name is Tez
- Darah is a flexible person, often seen in splits when lounging around HQ for the Young Justice team 


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