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38 4 59
                                    

Xavier pov:

Four months-that's the timeframe I've given myself to gather everything I need. It sounds like a long time, but I know every second counts. I can't afford to rush this, but I also can't afford any slip-ups. If Alpha catches wind of what I'm planning, it's game over-not just for me, but for the Blaze-born as well.

The first step is the materials. I need to get my hands on high-grade Netherite, enchanted tools, potions, and anything that could help with defense. But that's just the start. I'll need ender pearls, fire-resistant potions, and enchanted books for protection and mending. The hardest part, though, will be getting those special enchantments-the ones no one just trades for, the ones you have to dig deep into the black market or raid a particularly well-guarded stronghold to find.

And then there's the base. It has to be secure, hidden, and equipped for anything. I'll need a strong Redstone security system, something that Alpha won't be able to hack into easily. Maybe I'll set up decoys, trap rooms, anything to buy me more time if it comes to that. I'll also need to establish multiple escape routes, some in the overworld and others leading to the Nether, just in case things go sideways. If Alpha figures out what I'm doing, I'll need to disappear fast, leaving no trace behind.

I'll also need to gather information-spy on Alpha, learn his movements, and figure out who his allies are. Maybe I can sabotage his plans along the way, distract him, make him think I'm loyal. It's risky, but if I play my cards right, it could buy me some more time.

But the real challenge lies in freeing the Blaze-born. His containment is like nothing I've seen before-layers upon layers of traps and protections. First, there's the respawn anchor. It's his tether to this place, ensuring that even if he's somehow killed, he snaps back into existence, still trapped. I'll need to destroy that anchor, but I know that's easier said than done. It's likely guarded by every kind of danger Alpha could conjure up-ghast fireballs, hidden traps, maybe even a wither or two. I'll have to be ready for anything.

Then there are the wither roses. Those cursed things sap the life from anything that gets too close, and they're scattered all around his cell, making sure he stays weak, drained, unable to fight back or even think straight. I'll have to remove every last one of them, but not before figuring out how to do it without killing myself in the process. Maybe I'll use a bucket of milk to clear the effects, but that's a risk I'll have to plan around carefully.

And then, there's the final hurdle-the portal. I need to create an obsidian portal strong enough to withstand any attempts to shut it down, leading directly to Hermitcraft. But I can't just build it anywhere; it needs to be placed in just the right spot, away from Alpha's prying eyes and traps. I'll have to find the exact coordinates, gather the obsidian, and build it in secret. One wrong move, and the portal could link to the wrong place-or worse, alert Alpha to our escape.

I don't care what happens to me after that. Once the Blaze-born is free and safe on Hermitcraft-that's the only server address I know, the only place where he'll be safe-I'll accept whatever fate awaits me. I'll be outnumbered and outmatched, but as long as the Blaze-born is free, I can face whatever comes.

The next four months will be the most important of my life. Every day, every minute, will be dedicated to this mission. I have to be smart, stay patient, and above all, not let my guard down for a second. There's too much at stake to fail now.

Water. In this hellish world, it's a rarity, a precious commodity that's nearly impossible to come by. And without the ability to log out, I can't afford to be wasteful. I need to figure out a way to gather enough water, not just for my own survival but for the obsidian portals as well. Each portal requires a significant amount, and I'll need to be strategic in how I use it.

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