Chapter 47: Powering Through

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Overall happy with my selection, I wasted no time and locked in my perk choices, changing the holographic perk screen to the skill distribution one.

[ Skills ]

Skill Talents Left: 1

Skill Points Left: 972

Ballistic Weapons: 145
Energy Weapons: 131
Explosives: 128
(T)Heavy Weapons: 235
Leadership: 113
Lockpick: 104
Medicine: 107
Melee Weapons: 113
Piloting: 103
(T)Repair: 125
(T)Science: 123
Speech: 103
Stealth: 111
Survival: 112
Trade: 105
Unarmed: 108

...Well that's a shit ton of skill points. How do I want to allocate them because as many of them as there are, they'll quickly disappear when I start spending them. I suppose I'll begin by dumping points into survival since I need to find out whether Wild Man reduces the amount of food and other nutrients I need to consume to recover and grow from my workouts.

Okay, 188 should be enough to see what it does. What skill should receive skill points next... My damage is good enough and I can make half way decent progress training them over the seven remaining years before I depart for the wasteland. Thus, I'll skip my combat skills and focus on my other skills. With the combat skills removed from the potential candidates, I think I'll just dump points into medicine, repair, and science, considering those are the three things I'm going to be doing the most in the coming years.

The three of them have been brought to a solid 300 points now where should the rest of the 239 points be put... Stealth could use some love, so let's put 189 there and bring my presence hiding fields range to 30 meters so I can actually cover all of my robots in its field. The last 50 points I'll dump into speech for the reason that it'll give me a point in charisma when it reaches 200 and maybe on the off chance it could push my charisma up just by being raised.

The skill talent point is the last thing remaining here before I have this mass level up wrapped up. Now what skill should receive the upgrade, I could put it into another combat skill like Melee Weapons. However, I'm already pretty happy with heavy weapons progress, so I'll pass on the combat skills again in favor of something else.

Stealth wouldn't be a bad idea, being that the higher it is, the less likely anyone will be aware of me and my force's presence when they are within the confines of my presence hiding field. That's a possible candidate.

I will also be doing a ton of leading in the future because of my goal of taking over the planet hence it wouldn't be too bad of an idea to place the skill talent there. The only other skill I would consider putting it into would be medicine, since being able to research and develop new and improved drugs and medicines could give myself and my people a real boost and possibly prevent their deaths from injury.

Along with that, there are drugs such as Vital-X which overtime will increase the average lifespan of its user to 120 years so if I want to live a longtime which I do and possibly forever if I take advantage of all the other medical sciences like genetic engineering it would be smart to put the point here.

...

I believe doing everything possible to extend my lifespan would be the best thing to do since I can always improve as long as I have more time.

Decision made, I placed the talent point into medicine, making it my fourth skill talent. As soon as I had done that, I took a second to contemplate whether or not I was 100% sure of what I had chosen. Satisfied with my choices, finalized it and before I knew it, new information, knowledge, and experience started pouring into my head. However, unlike the previous times, the pain I was expecting was significantly lessened and nowhere near as difficult to handle.

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