Chapter 56: The Makings Of A Kingpin

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Date Tuesday, June 1st, 2262

Five months later, early on in the day.

Alright, construction has finally been completed.

I thought as I looked on, satisfied as can be at my chemical and drug production addon.

It took many months of effort from the crew and I, but with the completion of this expansion alongside the growing facilities, I can now move on to the next step and begin producing and putting the several modified formulas of Maxigen I've already developed through actual medical trials. Thankfully, I've already acquired live test subjects in the way of the molemen guards that have been sitting in their cells all this time since their capture.

They're close enough to humans, with them being a mutated combination of human and hairless mole rat DNA, so whatever effects they experience should carry over to me. Thus, I should be able to eliminate all negative side effects before I start using the performance-enhancing drug for my own use. I honestly can't wait till hop on the stuff because of what I read it can do. The gains I'll make with the compound are going to be crazy, no doubt.

Leaving thoughts of that aside, I've gotten a ton done these last five months. I've advanced to the next mage level passively while I was asleep, funnily enough, and continued producing resources, weapons, equipment, and all sorts of miscellaneous items.

[Mage Initiate 2nd Level]
[+5,100 Max Mana Capacity, +2 Magic Power, and +10 Magic]

In addition to that, I've increased my production capacity again, further expanded the facility into the mines and designed five new weapon designs: one high caliber traditional ballistic weapon and four plasma weapons.

| X-50 Anti-Material Rifle |
Damage: 120
DPS: Variable
Fire rate: Semi-Automatic
Capacity: 10
Reload: 2.5
Weight: 25
Class: Heavy
Ammo Type: .50 BMG
Value: 250,000
Attachments: Bipod, Laser sight, Suppressor, Digital Variable Zoom Scope, Vertical Fore Grip, Weapon Sling
Description: This weapon is a large 50 caliber semi automatic anti-material rifle built to throw hate down range accurately. The weapon is constructed from advanced and strong lightweight alloys and features an Electronic Scope that comes equipped with night and thermal vision. On top of that high end scope, the weapon also possesses an assortment of other attachments that will certainly help the user in all kinds of scenarios. This weapon can also accept standard A-50 10 round magazines. Designed by Dom Mason Woods.

| FBPC-10 Plasma Cannon |
Damage: 250
DPS: 250-2,083
Fire rate: 60-500
Weight: 35
Class: Heavy
Ammo Type: Microfusion Breeder Cell
Value: 500,000
Attachments: 1-6x Variable Zoom Scope, Weapon Sling
Item Description: The FBPC-10 Plasma Cannon is a new breed of weapon not seen before in the wasteland. The weapon fires a continuous stream of concentrated plasma that easily melts through armor and energy shields. The fire rate can be adjusted with the two setting fire rate controller located by the trigger for easy access. It is highly recommended to fire this weapon in short bursts and brief streams because of the heat it produces. If this is not followed, the weapon is guaranteed to overload and produce a great explosion for the user and those around them. Designed by Dom Mason Woods.

| FBPAR-3 Plasma Assault Rifle |
Damage: 80
DPS: 1,067
Fire rate: 800 RPM Fully Automatic, Semi-Automatic
Weight: 9
Class: Medium
Ammo Type: Microfusion Breeder Cell
Value: 98,000
Attachments: Canted Red Dot Sight, Laser Sight, 1-6x Variable Zoom Scope, Vertical Fore Grip, Weapon Sling
Description: The FBPAR-3 Plasma Assault Rifle is an improved version of the Z-2 Plasma Rifle that has had its micro fusion cell slot replaced with a fixed microfusion breeder cell. The weapon was also converted from semi auto to 800 rpm with an option for semi. On top of those changes, the weapon's damage has been upped from its original alongside its reliability. Designed by Dom Mason Woods.

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