Promise Life Idea

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Core Idea:
-Quite similar to Secret Life.
-Every player starts with a secret Oath/Promise that defines their personal hidden mission for the series.
-Success means power. Failure means doom.
-Promises introduce hidden agendas, conflicting goals, and twists in trust — even best friends may secretly be working toward opposite ends.

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Gameplay Rules:
Starting Setup:
-Each player is forced to make a random promise at the start of the season (only they know it).
-(Since they technically are already a bit into the game already, we'll say that the beginning of Session 3 is when everyone gets their Promise.)
-Standard Life Colors still apply (Green, Yellow, Red) (However, players can obtain at most one more life, making them a Dark Green life).
-A player's name tag and health bar changes color based on what life they're on.
-Oaths vary in difficulty and risk — harder Promises give bigger rewards.
-ALSO: During a random session, at a random time, any time, a Shatter Event could happen. There will be multiple of these throughout the series. (The gameplay is pretty much if Secret Life and Wild Life had a baby)

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Examples of Oaths:
-The Protector: Ensure another specific player outlives you.
-The Betrayer: Eliminate your first ally after turning Yellow.
-The Pyromaniac: Kill at least two players using fire or explosions.
-The Shadow: Never be spotted in the open during a night phase.
(Some are "friendly," some are very hostile.)

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How Oaths Work:
Completing your Promise gives you:
    ◦    +1 bonus life immediately (you can go from Red to Yellow, Yellow to Green, or Green to Dark Green).
    ◦    A perk tied to the nature of the Promise (e.g., permanent speed boost, better weapons).
    ◦    Full 10 hearts or if you're at full health when you complete your promise, an extra few hearts depending on how hard to complete the oath is.
    ◦    (Of course, these mechanics won't work or help out people with certain promises so I'll explain more when they come up!)

Failing your Promise means:
    ◦    If you lose your last life, you're out permanently.
    ◦    No second chances.
    ◦    If you die without completing your Promise, it's game over for real.

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Guessing Mechanic:
    •    Once per session, you can accuse another player of their Promise. So, you can use your guess at any time. Maybe you'll even be told the answer and you could use it, so be careful what information you're giving out and who you're giving it out to! ;}
    •    If you guess correctly, you steal part of their health bar from them (ex: You're both at a full 10 hearts. You guess correctly and the other person's health bar is suddenly down a few hearts. Like the hearts aren't empty or dark, they just aren't there. The only way they can get them back is if they can guess someone else's path or if they complete their own. Oh, and you've seemed to gain a few hearts. It's kind of like you just ate a golden apple but the hearts are red not gold).
    •    If you guess wrong, you lose a certain amount of hearts, permanently!!!
(So guessing is very risky.)

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Feel free to put ideas for oaths for each player in the comments! I REALLY like this idea because it's like Secret Life but adds some Wild Life shit in. However, it may be a bit too similar to Secret Life/Wild Life so please leave your recommendations for changes I could do! Also sorry for the HUGE break. College is beating my ass and Finals Week is here so y'know...

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⏰ Last updated: Apr 27 ⏰

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