The next room said "Set spawn". I did not get what it meant, but Celine nodded enthusiastically. She said that Players are allowed to set their spawn point to the place where they last slept, but I did not really understand. Since one would basically get kicked once he or she, dies, what for?
She did not know the answer to that.
Nevertheless, we stepped on a pressure plate and we immediately sensed that it was nighttime. We went to our beds, and slept. I expected a bumpy night, but to my surprise everything became dark once I lay down, and I slept peacefully.
We all woke up on the same time.
We tried proceeding to the next stage, but there was a sign stating that the key was hidden in the room. We were allowed to break beds, and there we found a chest below Celine's bed, where we obtained a pressure plate and applied it to the door, where we proceeded freely.
We were asked to mine the iron blocks in the next stage. The next stage was a lapis lazuli floor, a row of diamond on the first level, a row of iron blocks on the next one, then gold blocks in the next level. We picked up an iron pickaxe each from the chest and started mining the iron, while looking for a diamond ore we were also asked to mine.
Hancher found it. First he yelled, "I found it!" And we all crowded around to see. Celine, our logistics expert, volunteered to mine the ore.
Soon enough, she mined the ore, and she turned towards us. Then, she disappeared. We were shocked, then we realised that she had fallen through a hole created once she mined the ore.
We were afraid that we had lost one in this puny little level, but when we looked down, we saw Celine standing in a small water pool, and screamed, "Here is the next level! Come on!"
We went down and saw an obsidian room.
There was no sign of any traps, but when we turned back, and walked towards another room made out of glowstone, there was a sign stating that the glowstone room was a maze.
"Prepare for tricks!" Adam read.
We moved into the maze and agreed to move apart, teleporting to each other once we found the exit. It wasn't long before Hagno found it, and we all teleported to her. As we went on, we saw a vertical parkour, and what we saw were three sand blocks on the bottom, where we were instructed to put the wool blocks found in the maze onto the blocks.
Hancher said that he had one wool in his inventory. We then walked into the maze again, leaving Hagno behind, and soon found them. Once we put the wool in, we looked up and saw a vertical passageway up, but in a way of parkour. We pressed a button that said set spawn, and we jumped up.
Here was when things became wrong. As usual, we made things checkpoints, and we never really got too injured when we fell, other than me, who got a little more damage than usual. Hancher started mocking me for I did not have Feather Falling. But I think I nearly killed him when I hit him with my sword because I didn't like that.
It was not long before we reached the last few jumps, and Hagno decided to move on faster by jumping to another block that she could reach. But then she missed, and started falling all the way below. The next moment, we saw her scream, and before we knew it, she disappeared.
She was gone.
Well you may be sad that one was lost, but that is not the end yet, she is still alive, but dead for now. Well, seems that setting spawn really works!
Woah guys, seriously? 32 reads? Nice, 8 reads in 8 hours, really grateful dudes!
Now I'm gonna scramble for next chapter!
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The Test-Minecraft
Cerita PendekA book about an custom map I created myself on cracked.