The door leads into a room often known as the 'barracks'. There are many of these rooms throughout the huge, confusing and twisting facility.
Monsters still lurk around corners, but there are much less than the usual room and way less than Nightmare Rooms, at least.
These rooms are known for having many useful, and often random at times, supplies.
And for the deadly traps inside the room.
Traps that spring out randomly, ensnaring you in a painful manner.
Some may snap shut on your feet, almost like bear traps. Some start firing knives, attached to clocks that shut off and on at certain times. Some are motion sensors.
Point is, you better be careful. There may not be as many monsters here, but, with the traps, this room can be even more dangerous than the Nightmare Room.
The door shut with an audible 'clink' and Bel turned to the group.
"Now that that's sett-" She cut off abruptly, frowning, looking over the group.
"Where's Scar?"
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