[The picture above is for reference, to give an idea of the size of the trees compared to a human.]
That's not the true name of the grove, but we call it so just to remind you that it is, in fact, Schemer's grove. Schemer dislikes visitors, though as long as you don't harm any plant or creature within it, you are free to pass through [staying in the grove for long is not recommended]. Her apprentices are known to pay visit to her here, and they are nearly the only people welcome here on a regular basis. Her grove is precious to her, as she grew it herself and saw the trees rise from tiny saplings.
The grove is filled with tree species of all kinds, but no matter the species all the trees are massive. The ground is nearly always shadowed by their huge branches, and the tree roots protruding from the ground are often taller than a person. In fact, it seems like a forest made for giants, and it dwarfs any human creature, any creature for that matter. From a distance, it seems unreal, too tall to be real, since many of the trees reach hundreds of feet in height, too tall for any non-magically grown trees.
Many of the trees have hollow spaces beneath them, created by Schemer, and these rooms are where she makes her home. She hardly ever has a reason to leave her grove, as all her research on the matter of plants is done here. There are also tunnels beneath the grove, you won't find the entrance easily, but the tunnels can lead you all over the Origin.
All manner of plants grow between the trees, and the ground is carpeted in a soft layer of moss. Don't step on the plants, many of them are rare, and Schemer would be wroth to find them dead or injured [there is no true path through the grove, so you'll just have to be very careful].
The grove stretches for miles, and towers above everything surrounding it, save for the nearby mountains. Irritatingly, it isn't too far from Derya, one of the larger cities, perhaps a two day march, which causes more people than Schemer would like to wander into the grove.
Many have been known to wander in upon seeing the grove, amazed by its size and curious to explore. There have however been several cases of people trying to take her herbs, which she doesn't take kindly to. Under her roof, her rule, and her rule is don't touch.
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The Origin - Wylderness Roleplay
RandomThe Origin, home to all Wylders at some time in their lives and created by Wyld. Ruled over by the Admyn council, it is a "safe" place, where no Wylder may kill another. Filled with strange and wondrous things, creatures thought to be only myth roam...