The Tavern~ The Blind Birdie

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"Admyns be blessed! Another customer!"

With Helia the banshee's friendly grin, the tavern immediately became a welcoming place as you enter. Located at the crossroads of the three main cities, besides fulfilling your need of ale and beer, this is the place where all adventures start, where rumors are spread and stories unfold. The strange name would have surely caught your attention. It was never determined who named it, possibly Prophet or Schemer or someone else entirely, as it was obviously Wanderer they were implying, who truly is a blind birdie.

There are rooms available to stay the night, and if you can't afford that, well, the stable doesn't have too many fleas. The rooms are small, but comfortable and dry, much better than sleeping under a bush.

The noticeboard
Situated at the wall of the tavern, it is a place where laws are updated, bounties posted and quests applied. Check it every now and then, for there are many important informations that you might want to know.

{The board will be updated as quests etc. are thought of, some extra information may be provided when a quest is taken on.}

Main plot quests
-[Missing Admyn] You may attempt to seek out Admyn Schemer, it will probably be best to eavesdrop around for leads.

-[Forest Exploration] You may approach the Norhern ridge to investigate the disturbances.

Sub-plots/ Side quests
- [Vanishing Gold] Gold and jewelry has been vanishing without a trace from homes in Derya. Many have tried to investigate it, but without success, perhaps you could have a go at it? [For more details, speak to Helia]

- [Tunnel Travel] A massive portion of the yard behind the tavern has collapsed, including the back corner of the stables. It revealed a large tunnel, where it leads is unknown, but the tavern is hoping for volunteers to explore it. [More details are needed, speak to Helia.]
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[There are other quests only available when you strike conversation with certain people. These are usually more shady deals... Beware of those who might wish to trick you.]

Clue: You may investigate the Admyns' strange behaviour, by idling in the tavern, and not asking for quests on the quest board. (Limited)

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