Roles

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Onto the roles!

~• Clan Team •~

Leader (1) – Vote counts has two instead of one. No night action.
Medicine Cat (1) – Has the ability to heal a cat each night. Doesn't know who their apprentice is.
Medicine Cat Apprentice (1) – Doesn't know who their mentor is and becomes the medicine cat when their mentor dies. No night action.
Stargazer (1) – Has the ability to revive two cats per game. The seeker won't be able to know they have a night action.
Starwhisper (1) – Has the ability to talk to a deceased cat each night. The deceased cat is allowed to tell them whatever they want. The seeker won't be able know they have a night action.
Warrior (2) – Doesn't know who their apprentice is. No night action.
Warrior Apprentice (1) – Doesn't know who their mentor is. Becomes a warrior when their mentor dies. No night action.
Lookout (1) – Has the ability to watch two cats each night and find out if the chosen cats are on the same or different team. Doesn't know who their apprentice is.
Lookout Apprentice (1) – Doesn't know who their mentor is. Becomes the lookout when their mentor dies. No night action.
Seeker (1) – Has the ability to watch one cat each night and find out wether the chosen cat has a night action. Doesn't know who their apprentice is.
Seeker Apprentice (1) – Doesn't know who their mentor is. Becomes the seeker when their mentor dies. No night action.
Elder (1) – Has the ability to mute a cat each night. The muted cat will only be allowed to comment in the activity chain (Not to share information or vote but to make sure they're still active) but won't be allowed to comment anywhere else until the next day.

~• Neutral Team •~

Copycat (1) – Chooses a cat to copy at the beginning of the game. Once the chosen cat has either died or exiled then they will take the cat's role. No night action.
Turnpelt (2) – Won't know they are a turnpelt and will be a warrior until they've been attacked by the traitors (Once attacked, they will become a traitor). No night action.
Cupid (1) – They have the ability to make two cats become mates once per game. If the one of the two cats are either exiled or killed then the other will either leave or kill them self. No night action.
Sibling (1) – At the beginning of the game, they have the ability to choose two cats to become their siblings. All siblings will be able to know each other's roles. If one either dies or is exiled then the other two are unable to complete their night actions (If they have any). If another dies then the last one will either leave with them or kill them self. No night action.
Jester (1) – Their main goal is to either get killed or be exiled. If they are unable to complete their goal then they lose the game.

~• Traitor Team •~

Lead Traitor (1) – Vote counts as two in the killvote. Killvote counts as a night action.
Traitor Seeker (1) – Has the ability to watch one cat each night and find out wether the chosen cat has a night action. Killvote counts as a night action.
Traitor Lookout (1) – Has the ability to watch two cats each night and find out if the chosen cats are on the same or different team. Killvote counts as a night action.
Traitor (2) – Doesn't know who their apprentices are. Killvote counts as a night action.
Traitor Apprentice (2) – Doesn't know who their mentors are. Becomes a traitor when their mentor has been exiled. Killvote counts as a night action.

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